Tag: development

Luminari MUD Weekly Updates 02/08/2013

{DONE – this past week} -discovered small bug with memorize in calculating slots -added [stum!] for stumbles to line it up with other rolls -added [crit!] for criticals to ilne…
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LuminariMUD Weekly Update 02/01/2013

-changed all references in code of mage/magic-user to wizard -changed all references in code of thief to rogue -added some utility functions for checking alignment in utils.c/act.other.c for new system…
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Luminari Weekly Update: 01/25/2013

-did even more tweaks with possible memory issues, having record uptimes since initial issues -cleared a couple of small color bleeds -transferred ideas to web forum for discussion, resolved a…
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Luminari MUD Weekly 01/18/2013

-SPLIT WORKLIST, old worklist (news and changelog) is archived now -bug in group system fixed (thanks Vatiken) -added sorcedit.c for spells known for sorcerers -added a strip_colors() function to modify.c…
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Weekly Update: 01/11/13

HAND-PATCHED TBA3.63 Revision 312 -=-> Revision 354 http://tbamud.com/websvn/filedetails.php?repname=tbaMUD&path=%2Fchangelog new mob-flag “classless” in case you want the mob not to perform class-related skills fixed stunning fist bug in peace rooms (thanks…
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Luminari MUD Weekly: 01/04/2013

{DONE – this past week} updated some help files relfecting changes to trigs/scripting: -help saving -help self stunning fist will now interrupt casting (and STUN affects) display/prompt commands: when you…
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Update: 12/28/2012

new updated helpfiles content taken/inspired from neverwinter nights manual: -human -dwarf -elf -gnome -half-elf -half-orc -halfling -warrior -magic user -cleric -thief -monk -berserker updated help file influenced by toril: -troll…
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Update: 12/21/2012

New Epic Race: Trelux (idea from Crez) new mechanic: natural weapons fly ability land (gets rid of fly) trelux leap wizard eye spell mechanics implemented added some more dummy checks…
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