Home Development Luminari MUD Weekly Updates 02/08/2013

Luminari MUD Weekly Updates 02/08/2013

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{DONE – this past week}

-discovered small bug with memorize in calculating slots

-added [stum!] for stumbles to line it up with other rolls

-added [crit!] for criticals to ilne it up with other rolls

-added [down!] for auto-hit incapacitated, to line it up with other rolls

-added some more protection to prompt length (because of added strcats)

-decreased max_prompt_size from 512->400

-prompts were displaying exits even if you couldn’t see them (thanks ambanya)

-added another builder-resource link for trigedit to the ‘link’ section of the website

-study command now supports rangers, wizards

-added menu for selecting ‘favored enemies’ for rangers

-updated load_prayX() in players.c so paladins/rangers and in the future bards will save spell mem list at quit

-added menu for selecting ‘animal companion’ for rangers

-added a small list of animal companions to choose from

-uncommented code that was preventing clearing of events upon death of PCs (thanks Ripley)

-added ‘call’ command and framework for special companions

-new skills

*animal companion

*paladin mount

*dismiss (updated)

*call familiar

-new helpfiles

*animal companion

*paladin mount

*dismiss (updated)

*favored enemy

*call familiar

*teleport (actually remake of old spell)

*holy sword (paladin only, 4th circle)

*detect poison

*missile storm

*grasping hand

*summon creature vii

*power word blind

*waves of exhaustion

*mass hold person

*mass fly

*displacement

*prismatic spray

*power word stun

*protection from spells

*thunderclap

*spell mantle

*mass wisdom

*mass charisma

*mass cunning

-added new study menu’s:

*wizards (for familiars)

*sorcerer (for familiars)

*ranger (for favored enemy and animal companion)

-added new spells

*teleport (actually remake of old spell)

*holy sword (paladin only, 4th circle)

*missile storm

*grasping hand

*summon creature vii

*power word blind

*waves of exhaustion

*mass hold person

*mass fly

*displacement

*prismatic spray

*power word stun

*protection from spells

*thunderclap

*spell mantle

*mass wisdom

*mass charisma

*mass cunning

-changed paladin’s ‘petition’ command to ‘chant’

-added ripley’s change_event_duration() function

-dismiss with no argument will clear charmies not in room, with argument for in-room targets

-you will reduce your cooldown to 90 seconds or less if you dismiss your in-room companion

-you can now call mount (companion) if its not in same room as you for free teleportation

-added utility function to spells.c/spells.h:  valid_mortal_tele_dest(char_data, room rnum)

*replaced teleport checks with this function

*replaced do_enter checks (portals) with this function

-you can’t teleport to nosummon flagged mobs

-created template for elementals, vnums 51, 52, 53, 54

-gave elemental race, that has subraces different elemental reistance/vulnerability

*water:  weak electric, immune water

*air:    immune air

*fire:   weak ice, immune fire

*earth:  immune earth, resist acid

– made seperate macros for identify race of mobiles and players, will return undefined if mess up

*default GET_RACE() is for PC’s

*new GET_NPC_RACE() is for NPC’s

-added a few more shape-change descriptions curtesy of Ripley

-added to_char and to_room for mag_group

-added some cheesy messages for mag_groups for starters

-spell concentration check gets +50% chance bonus if not in combat

-rangers were not being included in BAB calculations, fixed

-added new char-var field:  has_class(class-name), see:  HELP HAS_CLASS

-added holy sword object (thanks ambanya) and set it to 1) dispel evil, 2) dispel magic

[Above is Week Ending 02/07/2013]

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