Kraevn

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  • in reply to: Kill and Skill Lag #1695
    Kraevn
    Participant

    A lot depends on how the system looks at a player, as pertaining to “in combat” or “not in combat”. If a player has two mobs engaged, and mob A dies, is the player at any point considered “not in combat” before mob B’s next attack? If so, that would make things like using high-lag AoE spells/skills overpowered if they kill a small mob in the room. I’m definitely a proponent of all wait states being stripped when the player is no longer engaged in combat, but that becomes easily abusable if the system isn’t set up to handle something like that in the combat code.

    in reply to: Mechanics of Spells, and the help files. #1663
    Kraevn
    Participant

    A hints channel would be excellent, and if it could be expanded to pull hints from lists specific to each class (so Paladins are not getting Wizard hints unless they’ve taken a Wizard level), that would be awesome. I’d suggest expanding the level range from 1-5 to 1-10, as with Happyhour bonuses, you can fly through 5 levels pretty quickly. Even with happyhour, 1-10 should still take a couple of days and give the player enough time to see all the pertinent messages.

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