A lot depends on how the system looks at a player, as pertaining to “in combat” or “not in combat”. If a player has two mobs engaged, and mob A dies, is the player at any point considered “not in combat” before mob B’s next attack? If so, that would make things like using high-lag AoE spells/skills overpowered if they kill a small mob in the room. I’m definitely a proponent of all wait states being stripped when the player is no longer engaged in combat, but that becomes easily abusable if the system isn’t set up to handle something like that in the combat code.