I am reworking the random treasure, and one thing I would like to change is the distribution of drops. Currently, a single drop can be up to 3 items. I have changed this to 1 item (we can increase drop rate if needed, but this gives more control.) per drop.
We could do multiple items by using some distribution where: 100% first drop, 55% second drop, 15% third drop, etc.
Regardless, my question relates to treasure TYPES.
We need some kind of formula like:
crystals drop 5% of the time.
scrolls/wands/potions/staves drop 40% of the time. (each 10%)
trinkets (bracelets, rings, etc. including cloaks, boots and gloves) drop 20% of the time.
armor (head, arms, legs, body) drop 25% of the time.
weapons drop 10% of the time.
This is what it is currently set to. Does this seem to be reasonable? Comments or questions?
– Ornir Elunari