Monk: Seeking inner harmony
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Tagged: class monk, monk, monk build
This thread is where you can make suggestions for the monk class.
Something overpowered? Underpowered? Completely missing? This is the thread to place it. Please keep other classes to their own threads except when making a comparison to the class in this thread’s title.
Thanks!
T—–
Classic Human Monk Build
General tips:
You have to decide as a monk whether you want to fight unarmed
or wield a weapon that is suitable for a monk. To see which
weapons are available to a monk, type: weapontype monk
Monks have a great over ballance of solid armor class, good
damage, some self healing, great saving throws and lots of
bonus utility.
Your self healing is done via the ‘wholeness of body’ feat
and treatinjury skill. One can lean on stunning fist dished
out strategically as a ‘control’ tactic. For damage, first
and foremost once you get past newbie levels, make sure to
activate your ‘flurry of blows’ attack mode. If you are fighting
completely unarmed, make sure to try and find magical ‘monk gloves’
which will give you enhancement bonus damage to your unarmed
attacks. You also have the option of activating your ‘power attack’
mode once you have selected that feat. If all else fails, just
use your ‘quivering palm’ and instantly blow up your opponent!
If a hunter mobile is chasing you down, abundant step is an amazing
feat that gets you where you need to go as fast as teleporting.
Same with the outsider feat, its instant teleportation at a snap.
Starting stats:
0) Strength: 14
1) Dexterity: 14
2) Constitution: 14
3) Intelligence: 10
4) Wisdom: 15
5) Charisma: 10
Boosts
All your boosts go into wisdom to build up your armor class and
increase the effectiveness of your stunning fist and other monk
feats. This will become important to remember in feat selection.
Skills order of preference:
Heal – this is your treatinjury skill
Acrobatics – Helps you move in and out of combat and gives you
a bonus to AC at high values
Stealth – Self explanatory, potentially extremely helpful
Discipline – Helps defend against certain combat maneuvers
Lore – Identify items / monsters
Perception – Spot stealthy folks, hidden things
Escape Artist/Concentration/Total Defense – can supplement combat
Ride/Climb/Swim – can supplement movement
Feat Selection:
Level 1: General – 622) luck of heroes
Level 1: General – 103) toughness
Level 3: Combat – 137) weapon focus [select monk or a monk weapon]
Level 6: Combat – 319) power critical
Level 9: Combat – 75) power attack
Level 12: Combat – 31) improved critical*
Level 15: General – 189) fast healer
Level 18: Combat – 17) dodge
–EPIC–
Level 21: General – 343) epic toughness
Level 24: General – 297) great wisdom
Level 27: General – 297) great wisdom
Level 30: General – 297) great wisdom