Home › Forums › Mechanics › Upcoming Changes – Enhancement bonus, stacking bonuses, etc. › Re: Re: Upcoming Changes – Enhancement bonus, stacking bonuses,
@Treyorn wrote:
How much of this is complete and do you know when we would expect to see it on the live port?
Regarding weapon changes, I assume we will have to manually edit the weapons that exist in the MUD now or will there be a massive converter of some sort?
The skeletal feat system is complete, study is 98% complete. Skills are about 80% converted – still working on converting the special attacks. Actual feat implementations, about oh, 35%. Most skills that translate to feats have been converted so that number is kinda misleading, we will go live way before that hits 90%.
The bonus stacking stuff has been implemented in all new code and will be added as we go. Retrofitting is a bit of a task and will be done in stages. This is something that will be an ongoing process, but it should be relatively low impact (until the types are in and your uber spell of uberness doesn’t stack with your uber armor of even more uberness anymore :P).
As far as moving to live port, as soon as I can make skills go away, as in, no more pracs, no more references to skills in the code for user commands. My goal is by Jan 1. That date is for feats, although everything is pretty tied together.
There will be a converter. It will be rough but I will automate as much as I possibly can. for EB, that is easy, it is just MIN(5, MAX(hitroll, damroll)) for non epic weapons. There will, of course, be a lot of conversion. Adding weapon types will be a pain, but I plan on using keywords in the sdesc to try to automate as much as possible. There WILL be a ton of work to do the conversion, but I will be helping with that. I will be implementing various reporting tools in game to show information on weapons as well, to make the job easier – Also a way to set weapon type without going into olc will be added, in the interest of speed.
Thanks for the questions.
– Ornir Elunari

