Home › Forums › Mechanics › Feat conversion and crafting › Re: Re: Feat conversion and crafting
Just a clarification – the Dwarven, Draconic, Elven, etc feats DO do something, but it has nothing to do with the actual name.
d20mud uses a class to unlock crafting skills – You need to take levels of ‘Artisan’ to get the crafting feats mentioned above. We could go a similar route and force a char who is serious about crafting to take class levels, but I am a bit wary of this – I would rather control everything via feats. The crafting feats, like Draconic, Elven, Dwarven crafting could be the result of a quest that the player must complete – The giver of the quest could teach the pc the secrets of their crafting technique, for example.
If we control the access to crafting via the Item creation feats (Create magic weapons and armor, create wonderous item, create potion, create poison, etc.) then that should be sufficient. Item creation feats are bonus feats for wizards, by the way.
For weapon special abilities, they require a number of spells to be added to the item during creation – Those spells need to either be in scroll form or memorized beforehand and the scroll or the memorized spell is spent at creation time. I would like to see special crystals that contain everything needed for special abilities to be available as epic rewards, for example as a very rare load on powerful supermobs. A white dragon holding a crystal of cold burst would be pretty cool, for example.
This is just some of my ideas, any others?
– Ornir Elunari

