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#2500
kordon
Moderator

I like how you have the crafting system set up. I think there’s a lot of potential for it with a few more things added to it. I love the ideas of patterns that you would keep in your “craft book”. This would allow you to store the blueprints, etc. for making a variety of items. Maybe you could also include variations of items using different materials if that wouldn’t be too excessive. For example, having different materials be learned and recorded in your book so that you would not only have to have access to the blueprint for a specific item but also have to know how to use a certain material to make it as well. I can imagine reading through your book to check what is needed to make each item. Also the mold npcs would be useful by being able to buy molds which you could add to your book the way wizards would learn new spells. If this were to happen, I would imagine that the prices for those molds should go up since if it’s in your book then you know it and wouldn’t have to buy it more than once. It also gives excited crafters an opportunity to find molds/patterns through combat, or buy them from other people who have. That would help give non-crafters a way of getting in on the action, especially if the pattern is something that’s really rare. I love the idea of being able to add spell effects to what you craft as well. This would allow you to be able to make items similar to what is for right now only available as random combat drops. It would also allow crafters to fine-tune their work by being able to make things that are in high demand from other players or allow them to create an order for another player on an as-needed basis and also be able to have specialization with different crafters depending on what they are able to make. Something also to consider is being able to show other players what you know in your craft book so they can see what you know and decide what if anything they want to commission you to make for them.

  • This reply was modified 9 years, 9 months ago by kordon.