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Reply:
Well I just noticed this topic thanks to Zusuk’s bump, as far as what Raddo said, I don’t really see a huge problem with the crafting system. The only thing I would definitely like to see are help files for each of the various crafting skills. I think giving a couple examples of what you have to do to get exp and raise specific skills can go a long way to helping new people understand how it works.
Exp:
One thing that I do agree with that Raddo said is that for crafting in general, the skill(s) that get the exp should relate to the item that’s being made. I understand that the supply order part of it was to be random and if so that would be fine.
Costs:
Most of the custom items you can make by buying molds will sell to npc, you just have to find ones that you know have unlimited cash to be able to buy them, not all of them do, plus having a high charisma and training in the appraise skill will help you get mats cheaper and higher price for stuff you sell. *any gear you are wearing with charisma effects will affect this*
Supply Order tips:
The exp and gold you get from doing supply orders is tied to your char level, so I suggest waiting till at least level 5 before you start working on this as a “career”.
Each supply order you get is random, and as you will see after doing it, some of the items requested will have lower material costs. You can also quit and get a new supply order anytime you want, so by picking and choosing the ones that give you the lowest cost, you can maximize the profits you get. After getting a new supply order, in the score screen it will tell you the type of material you need to complete the order. The cheapest of these from the npc are planks of wood, copper portions, and iron bars. These are the cheapest ones to get and by picking and choosing, you can accept supply orders to sell for a profit.
There are also areas in the world where you can harvest the materials you need without having to pay for any materials at all. Of this will take time, persistence, and a lot of travelling to find the harvests, but from a purely monetary point of view, it will benefit you. Plus by doing harvesting, you will also gain exp in your craft gathering skills.
Long-term:
What I would like to see and get more information on how to do it is, being able to make custom items that have bonuses and perks that players would actually want to use and would pay good money for.
I envision it to be that certain bonuses and styles would require much higher levels in specific crafting skills that your “weekend crafter” would not be reaching for a very long time.
Plus combining different types of crystals and adding them to the recipe, as well as exotic materials, would make for a very sought-after and rich crafter.

