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Clone – Okay, so this spell is neat because you actually have to have ‘sacrificial entrails’ in your
inventory in order to cast this spell. Theres only 1 mob in the game that has it, and he’s in Sanctus.
This spell will only target yourself, and creates a level 1 medium dragon true neutral mob with your name.
Might be useful as a decoy or something? I don’t know.
Freezing sphere – Good elemental damage spell. Reflex save.
Transformation – Seems to work well. Gives same BAB and attacks per round as a fighter.
Greater heroism – Great buffing spell. +4 all around.
True seeing – See invis/hidden. Suck on that stealth classes!
Locate object – Valuable spell in so many ways. Finding gear, keys, and who stole your newbie rations!
Acid fog – Maybe one of my favorite spells for this level. The helpfile isnt very clear about the duration
but it’s long enough to cause some mayhem for sure. Pretty much makes a room inhabitable, unless you want
to melt into a bubbling little puddle.
eyebite – Causes the ‘disease’ affect, which prevents victim’s health from recovering over 60% of it’s
total. The duration is waaaaaay too long, and the echo it gives you goes off every 2 seconds or so which
is hella spammy. Lasts 33 hours lol.
Anti magic field – Works well. No magic!
Globe of invuln – Works as intended. Nukes spells from other casters up to 4th level spells.
Waterwalk – Should allow you to walk on water, and fight on it like you’re on solid ground. I couldn’t test
this one.
Summon creature vi – Yup
Mass haste – Works, great buff spell for melee types.
Greater mirror image – A better mirror image spell, taking a few of the blows for you. Unsure how much better
it is compared to regular mirror image.
Greater dispelling – Works great! Can’t target yourself, which should probably be changed.

