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Stuff
Would be a good addition to have “non damaging’ spells not initiate combat. Or at least
not initiate combat if the character is sleeping or stunned. This would encourage “debuff”
mages.
Spells
Ball of lightning – Great offensive spell
Wall of force – Duration is like .5 seconds, so I’m not sure if this spell is working
Waves of fatigue – Seems to work well. Targets whole room and starts combat. Probably more
useful as a single target spell.
Feeble mind – Helpfile says it decreases wisdom and INT to 3, but it also decreases charisma.
Faithful hound – He’s invisible when summoned. Otherwise works well.
telekinesis – Works well.
Acid sheath – Seems to work similar to the other elemental shields.
Cloudkill – Works great. Fun to wander around high population areas and pulse kill everything.
Symbol of pain – Its a room-wide offensive spell that (I assume) only works against people that
can see. The damage text has a typo.
Nightmare – Neato spell. Might add some flavor if the damage gets jacked up a bit, but the spell
can only be used on sleeping opponents.
Firebrand – Good basic single target damage spell.
Dismissal – Great spell for fighting other mages!
Interposing hand – Works as designed, but its probably the least useful spell for this spell level.
Could be improved somehow? Maybe have a 25% miss chance while under this spell?
Summon creature V – Yup
Dominate person – Hilarious spell for messing with other players. They can still do commands, but are also
forced to carry out any you command them to as well. Also, they can’t attack you. This spell has some limits
for NPCs, as higher level NPCs seem to always be immune to this.
Mind fog – -10 saves for will. See thoughts on stuff for
Cone of cold – Good elemental offensive spell.

