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STUFF
Not sure what bonuses stack with what, or what defensive spells work together. Spells like
iron skin, displacement, mirror image, and all that make for one defensive son of a bitch.
Familiars are great, but they’re all the same size creature with the same height and weight.
The tiny mouse is 200lbs and 198cm lol.
Currently spells known and spells per day don’t increase after lvl 20. I’m sure epic spells/feats
will go in for spellcasters in the future, but spells per day/spells known could still increase
from 20+ for now.
SPELLS
Blindness – Works well, reasonable duration.
invisibility – Adds +4 to AC (useful when using improved invis?), and has a nice
long duration of 23min.
Blur – Unsure if it works correctly. Maybe add an echo if blur prevents an attack?
Darkness – works. Changed room from (none) to (darkened). Not sure how long this lasts
Acid arrow – Doesn’t say how much damage it’s supposed to do. Doesn’t give an echo to
indicate if the spell landed or not. Also, doesn’t actually do anything and doesn’t show
up on affects.
Touch of Idiocy – Works well, great spell. Duration is 9min. Maybe a tad long
Deafness – You’re still able to see SAY and TELL commands from other people. Duration
is fine. Maybe allow casting on self? Could be used as a last resort to counter bard
songs.
Resist Energy – Can’t really tell on this
Detect invis – Detects invis.
Shocking Grasp – Seems to be working fine. Helpfile doesn’t say how much damage it should do
Mirror image – No idea if this is working. Not seeing any sort of echos in combat.
Summon creature ii – yep
Daze monster – Seems to work fine
continual flame – Works well. Great for races without infravision.
False life – seems to work well. Adds +30 temp HP.
Energy sphere – damaging spell. Not sure if it does anything else.
Detect Magic – Works well. Not too useful as not all enchanted items are tagged “magic” right now.
Strength – +5 to strength. Everybody wants to group with mage!
Endurance – Like strength but for CON
Web – Awesome spell to immobilize opponent. Maybe drop the duration down from 8 minutes. Thats 8 minutes
of being unable to move from the room, flee from combat, cast some spells, etc.
Hideous laughter – Another great spell. Target to can literally nothing for a short time. Including fight back.
Scorching ray – Spell has no save which is great. Does a lot more damage than it should be. This and magic missile
are the bread and butter for offensive casters.
Grace – Another great buff spell, but this time for DEX. woop woop!

