Home › Forums › Ideas › Full Import of In-Game Idea Submissions › Reply To: Full Import of In-Game Idea Submissions
Text ideas moved to forum~
Body http://www.luminarimud.com/forums/topic/full-import-of-in-game-idea-submissions/#post-2582
~
Name Zusuk~
IdNum 1
Dated 1516300360
Level 34
Room 30558
Flags 0 0 0 0
End
Text Taunt and Intimidate~
Body Perhaps once you reach a certain rank in the skill, perhaps 20, the
action type it uses is decreased to a move action. Or add a feat maybe that let’s you do so,
even performing it as a free action once per minute or something.
~
Name Caide~
IdNum 2519
Dated 1516314285
Level 9
Room 6762
Flags 0 0 0 0
End
Text shortening armor/weapon messages~
Body During combat, sometimes the full short description of a weapon or armor is displayed.
Eg.
[R:17]A cave troll assassin’s attack glances off a suit of spiked jade and amber steel chainmail
armor with a falcon crest!
That’s a fair bit of text to show. My suggestions would be to simply show the armor
or weapon type instead of the full short desc.
Such as:
[R:17]A cave troll assassin’s attack glances off your chainmail armor.
~
Name Caide~
IdNum 2519
Dated 1516327750
Level 10
Room 6743
Flags 0 0 0 0
End
Text !JUNK Flag~
Body Urg pick up lots of stuff.
Urg gets too much stuff.
Urg lazy and not want to figure out what to keep.
Urg junks all. .. looses teleport and raft and stuff.
Add new flag to items, NO_JUNK or !JUNK.
Urg say “nojunk teleporter”
Now junk and donate won’t work on teleporter until Urg say nojunk again
Urg can kill more things and not worry about junking
Love, Urg
~
Name Urg~
IdNum 2433
Dated 1516353367
Level 15
Room 1903
Flags 0 0 0 0
End
Text Usable combat maneuver list~
Body It would be very useful if there were a command that listed all combat manuevers you were capable of. Or (better) those that were worth doing.
For example – I’m trained in bluff, so it would list ‘feint’. But I don’t have improved trip, so it wouldn’t list ‘trip’ (or it’d list it with an AOO indicator). And I’m not yet 20th level, so it wouldn’t show ‘dirtkick’ at all.
~
Name Colla~
IdNum 2404
Dated 1516375009
Level 7
Room 6755
Flags 0 0 0 0
End
Text autodoor~
Body Instead of open door, when a character tries to go through the door (let’s say it’s to the north)
instead of have to keep typing open door, have the game check to see first if the person has the
key, and if they do, then they automatically unlock, open, and go through the door.
If the door isn’t locked, have it automatically open the door if autodoor is on. If not, I can
always just make a trigger for this. I’m just shopping the idea to you guys first.
-Potato Power
~
Name MashedPotato~
IdNum 2525
Dated 1516413954
Level 1
Room 14105
Flags 0 0 0 0
End
Text Feat for additional Imbue Arrow uses~
Body As the title says, I think it’d be cool to have a feat for Arcane Archers who want to invest in it that ups your Imbue Arrow slots. Maybe give it a stacking feature so if someone REALLY wants to drop extra general feats onto it, they can specialize in spell-discharging arrows?
~
Name Roran~
IdNum 2451
Dated 1516465482
Level 26
Room 145201
Flags 0 0 0 0
End
Text Get help files on the website?~
Body That would be sweet ya?
~
Name Mailg~
IdNum 450
Dated 1516571691
Level 26
Room 23875
Flags 0 0 0 0
End
Text poofinpoofout be able to~
Body Put your name in the middle or end of line, or not at all
~
Name Wolves~
IdNum 430
Dated 1516662045
Level 32
Room 40670
Flags 0 0 0 0
End
Text olcable spells/skills/feats/races/classes?~
Body Would be super cool to include before yall do another public release of the
codebase? Hah prob way more work than i think tho… Just a thought
~
Name Wolves~
IdNum 430
Dated 1516670698
Level 32
Room 145364
Flags 0 0 0 0
End
Text scrolls mem~
Body wolves want adjustments to the mem/scroll system that
cast ‘iron skin’ more
~
Name Zusuk~
IdNum 1
Dated 1516729717
Level 34
Room 1208
Flags 0 0 0 0
End
Text haste and crafting~
Body if you’re affected by haste, crafting and other actions like harvesting should complete faster to reflect it 😉
~
Name FriedPotato~
IdNum 2534
Dated 1516756096
Level 9
Room 368
Flags 0 0 0 0
End
Text colla spell system ideas~
Body * * * * LuminariMUD Mail System * * * *
Date: Tue Jan 23 18:27:52 2018
To : zusuk
From: colla
Further thoughts on spellcasting:
* Aliases make a lot of the typing problem go away, but they’re not obviously linked to spells. Spells are used as examples in the alias help file, but not vice versa.
* It would be useful if people (spont-casters at least) could define their own shortcuts for spells when they learn them. The shortcut wouldn’t have spaces, be at least two characters, and could be used instead of quotes. ‘cast mm at foo’ ‘cast q m mis at foo’ if my ‘magic missile’ alias were “mm” or “mis” (whatever’s easier for me).
* Also, you could require ‘at’ as the separator between spell and target – if it’s not there, you need to use quotes.
* I didn’t check if prepared casters can add metamagic while casting or not. Assuming they can’t, you could just assign a number to each spell slot, and they can just cast the spell in that slot by number.
Separately, having used the sorcerer spell-learning UI and the druid spell selection UI, the latter is nicer because it doesn’t interfere with access to the help files. To see what a sorc spell does, I have to exit out of the study session, look it up, then go back in.
Not sure how to fix that in the context of a number-only input system. Maybe typing the spell number negative? Or as a decimal? So spell 12 would be looked up with “-12” or “.12” or “0.12”… Feels clunky.
~
Name Zusuk~
IdNum 1
Dated 1516781527
Level 34
Room 1208
Flags 0 0 0 0
End
Text colla: shopkeeper buy abbrev items~
Body colla submitted in bugs:
When selling to a shopkeeper using a short form of the item name (such as ‘shining’ for a ‘shining wood arrow’), the emote you get back is “The shopkeeper now has a shining”. This should probably be the full item name so you know if you just accidentally sold the wrong thing.
~
Name Zusuk~
IdNum 1
Dated 1516781978
Level 34
Room 1208
Flags 0 0 0 0
End
Text adding spell info to class helpfiles~
Body These should include the main ability they use for spells.
ie. Memorize for Wizard, Chant for Paladin, Pray for Cleric etc…
~
Name Treyorn~
IdNum 706
Dated 1516826446
Level 34
Room 9204
Flags 0 0 0 0
End
Text crafting vs gathering~
Body Gathering skills are seperate from crafting skills. Knitting, foresting,
mining, and hunting are “Gathering professions” and don’t increase during supply
order jobs. This needs to be a helpfile or people will complain about it being
a bug almost like I did. Chemistry, weapon smithing, jewelery making, leather
working, are trade skills or Crafting skills, which should actually increase
during supply jobs. Which brings me to my next idea. Have seperate autocraft
quests. One that fuels the supplyorder quest, the other that people can hunt
nodes to gain their respective abilities at gathering with. This way, when you
have to actually craft a velvet robe for yourself, but you can’t because your
knitting is too low, (if it’s going to be a gathering skill, cloth collection
might be better, then have knitting, weaving, or tailoring as the name of the
crafting skill) or [even better] if you can tear/reverse engineer cloth items
into rags of x materials to get cloth, because cloth “nodes” just don’t make
sense really. Unless there’s a way to actually have to shear sheep for wool,
pick cotton for cotton, find silkworms for silk, etc. Which can then disguise
themselves as nodes, makes more sense.
Ok, you’ve juiced my brain enough here. I hope you can make vodka out of it.
-Potato
~
Name FriedPotato~
IdNum 2534
Dated 1516826651
Level 11
Room 369
Flags 0 0 0 0
End
Text a craftlist (similar to zlist rlist mlist olist etc~
Body Made a craft and i cant remember the vnum lol.
~
Name Wolves~
IdNum 430
Dated 1516846054
Level 32
Room 7701
Flags 0 0 0 0
End
Text Better weight information~
Body It would be really useful to have a way to figure out what-all is weighing so much, without having to take every item out of my backpack and ‘lore’ it.
~
Name Colla~
IdNum 2404
Dated 1516849025
Level 8
Room 145
Flags 0 0 0 0
End
Text Better weight information~
Body It would be really useful to have a way to figure out what-all is weighing so much, without having to take every item out of my backpack and ‘lore’ it.
Ideally, it would be one command that gives you the weight of an item, and if it’s a container, all the items in the container.
~
Name Colla~
IdNum 2404
Dated 1516849245
Level 8
Room 145
Flags 0 0 0 0
End
Text New player documentation~
Body It would be useful to have the policy command (and thus its information) mentioned in the new player area somewhere.
~
Name Colla~
IdNum 2404
Dated 1516852157
Level 8
Room 370
Flags 0 0 0 0
End
Text New player documentation~
Body It would be useful to have the ‘policy’ command (and thus its information) mentioned in the new player area somewhere.
~
Name Colla~
IdNum 2404
Dated 1516852233
Level 8
Room 370
Flags 0 0 0 0
End
Text olc next//previous~
Body Step to next vnums…..or previous…..from within each olc
~
Name Wolves~
IdNum 430
Dated 1516867150
Level 32
Room 101701
Flags 0 0 0 0
End
Text have imm command last be able to last account names too~
Body that.
~
Name Wolves~
IdNum 430
Dated 1516937227
Level 32
Room 11330
Flags 0 0 0 0
End
Text Quest Log~
Body Be able to bank up to 10(or however many) quests at once. Will make it so
players can constantly be grabbing side quests when they see them, and not have
to run back to each questmaster to pick up each quest one at a time and what
not. Could be a sweet QoL upgrade IMHO.
~
Name Wolves~
IdNum 430
Dated 1517081329
Level 32
Room 101701
Flags 0 0 0 0
End
Text Quest Types~
Body Unlock a door. Unlock a chest. Find a hidden exit with search.
Unlock a chest would be the most useful to me right now, with the swinton event.
Will idea more quest types when i think of them!
~
Name Wolves~
IdNum 430
Dated 1517081432
Level 32
Room 101701
Flags 0 0 0 0
End
Text light bar~
Body The Tron lightcycle. This should be a held item that summons a mountable lightcycle.
Please implement this somehow.
-Potato
~
Name FriedPotato~
IdNum 2534
Dated 1517086634
Level 17
Room 145201
Flags 0 0 0 0
End
Text rumors~
Body You know it would be cool if you activate listen mode in the bars and hear
rumors when you buy drinks there. Some of these rumors can trigger autoquests
or this “a nearby lair” that you seem to find everything in (I know I’m
horrible, since I know you hate that, you know who you are, but I’m not telling
😉 and maybe even get you secret information about where to find the best items
for your level, etc.
-=Potato=-
~
Name FriedPotato~
IdNum 2534
Dated 1517173345
Level 21
Room 369
Flags 0 0 0 0
End
Text quest type ideas continued~
Body craft an item,
~
Name Wolves~
IdNum 430
Dated 1517214510
Level 33
Room 11620
Flags 0 0 0 0
End
Text maybe we shouldnt include imms in ranks….~
Body just for claritys sake
~
Name Wolves~
IdNum 430
Dated 1517249012
Level 33
Room 101701
Flags 0 0 0 0
End
Text Better teleport zone list~
Body The current help for the teleporter directs people at ‘help zones’, which seems full of standard tbaMUD zones.
The ‘areas’ command does a better job of listing the ones that are custom for Luminari, but the teleport keywords (if any) aren’t always clear.
I don’t know if the ‘zones’ file should be updated to indicate all the unique zones *first*, or whether the help that points there should be changed, but its very hard to tell what’s custom and what’s stock.
~
Name Colla~
IdNum 2404
Dated 1517261195
Level 11
Room 145200
Flags 0 0 0 0
End
Text Clans~
Body Have each racial city have a City Clan ie Pesh, Ashenport etc etc, then have player based subclans attached to them
~
Name Thazull~
IdNum 2378
Dated 1517268039
Level 32
Room 376
Flags 0 0 0 0
End
Text a way to see all the characters on someones accnt~
Body like stat accoubt or something….
~
Name Wolves~
IdNum 430
Dated 1517275519
Level 33
Room 14105
Flags 0 0 0 0
End
Text be able to identify items in player shops~
Body see title
~
Name Mailg~
IdNum 450
Dated 1517299865
Level 26
Room 812
Flags 0 0 0 0
End
Text Changes hits to HP~
Body Simple, change hits (is that hits per round???) to HP or hitpoints. It’s much clearer.
.s
~
Name Mak~
IdNum 2576
Dated 1517321516
Level 5
Room 14100
Flags 0 0 0 0
End
Text Fly using less movement~
Body Since we can’t make the character movement faster, it’d be nice if Fly could make you use less Mv points, or even not use them at all, so that the spell is useful outside combat.
~
Name Nerizenya~
IdNum 2641
Dated 1517331726
Level 8
Room 115541
Flags 0 0 0 0
End
Text Update AC help file for averaging~
Body Apparently, enhancement bonus to AC is averaged between the four main slots: Body, legs, arms, and head. This is *not at all* clear from ‘help ac’, and there’s no other relevant help file I could find.
This is a perfectly reasonable system, it’s just very obscure.
Also, apparently 2.5 rounds down to an enhancement bonus of 2, which is mildly odd and probably also ought to be clarified.
~
Name Colla~
IdNum 2404
Dated 1517598205
Level 17
Room 103006
Flags 0 0 0 0
End
Text add an option tp award axcount exp as quest reward~
Body rhat
~
Name Wolves~
IdNum 430
Dated 1517602879
Level 33
Room 101701
Flags 0 0 0 0
End
Text floor~
Body When examining the floor that is of no interest, you get a message that “You do not see that here.” It might be better to just change that to something like “There is nothing of interest on the floor.”
~
Name Voehman~
IdNum 2662
Dated 1517657743
Level 1
Room 14112
Flags 0 0 0 0
End
Text flee~
Body Zusuk wanted a fix to flee, so I suggested that all you gotta do is once combat
starts implement a flee timer based on where they’re at in the attack round.
If it’s the mob’s round to attack, have it check against the player’s escape
artist. If the mob makes a reflex save vs player’s escape artist, have a
message that notifies the player
your exit!
This action may even trigger AOO and continues the combat round. Once this round is up,
the player can attempt to flee again and if escape artist * dexterity mod > mob reflex save
then selfecho You flee from combat! If (critical success) selfecho You spin around and land
a suprise break-off attack (AOO) that disorients
-Potato
~
Name MashedPotato~
IdNum 2525
Dated 1517749402
Level 1
Room 145377
Flags 0 0 0 0
End
Text custom caster mob type~
Body set to custom caster, then add spells the same way youd add feats
or what have you…..
that way you could make like mobs that just cast ice spells, so players
might figure that out and come to the fight decked in ice resist gear etc
~
Name Wolves~
IdNum 430
Dated 1517761222
Level 33
Room 14109
Flags 0 0 0 0
End
Text warn people about mobiles not saving gear~
Body reasonable expectation: mobiles will save all the gear they are holding
between copyover and reboot and crashes
~
Name Zusuk~
IdNum 1
Dated 1517817291
Level 34
Room 1000184
Flags 0 0 0 0
End
Text imbue~
Body Imbue would be an attempt to imbue an essence/crystal on an item to give it more
buffs, but at the cost of potentially ruining the item if you get too ambitious.
Zusuk’s example: someone finds a +3 sword, uses a +3 crystal (both of relative
ease and low level to get) and can make a +6 sword which is super valuable and
rare if their chemistry is high enough to do it, and then if they don’t fail
their roll. But, if they fail the roll, the sword stays +3 and the crystal gets
deleted. If they CRITICALLY fail the roll, the sword becomes junk, back to base
stats.
In addition, imbue can be used to add elemental damage to a weapon, or elemental
resistance to an armor, via disenchanting a weapon that already has something
like that on it already. A good example would be the flaming sword from the
troll king quest. The flaming orb being the base to imbue fire damage on a
favorite weapon, or protection from fire to a piece of armor.
Either way, the roll would get progressively harder and harder to do if an
item has been imbued with something already, and you’d run the risk of
overimbuing said item which increases the risk of the dreaded critical failure
that wipes away all your hard work at trying to cheat and get the best thing
since sliced bread in the game.
There, I did it! Whew! *potatosweat*
-Potato
~
Name MashedPotato~
IdNum 2525
Dated 1517854912
Level 6
Room 3103
Flags 0 0 0 0
End
Text Refresh spells by recasting~
Body When you cast a spell on a target that is already affected by the same spell, the new one should overwrite the old with the new duration (assuming equal power).
Ideally, if they were not of the same power, they’d both stay, with the stronger one as the only one to provide any benefit until it wore off, when it’d fall back to the weaker one (assuming it hadn’t expired, too).
Failing that, either the longer-duration one or the higher-caster-level one should win, consistently, with the shorter/weaker one being replaced.
~
Name Colla~
IdNum 2404
Dated 1517874701
Level 1
Room 145201
Flags 0 0 0 0
End
Text simplify bard mechanic~
Body feedback about bard:
it is tedious having to keep track of what instrument
you need for performances, etc… some way to
automate this would be helpful
~
Name Zusuk~
IdNum 1
Dated 1517916478
Level 34
Room 1208
Flags 0 0 0 0
End
Text Speed up feat progression~
Body D&D 3.0 and 3.5 gave feats every 3 levels. Pathfinder sped it up to every other level, because Feats Are Fun!(tm)
There are definitely boring stretches with the current classes. Giving out feats more often might help with that.
On the other hand, I don’t know if there’s enough feats to handle giving out that many more, yet, so this might be a “later on” change.
~
Name Colla~
IdNum 2404
Dated 1517958382
Level 20
Room 145201
Flags 0 0 0 0
End
Text Coup de grace would be a lot of fun.~
Body Easy to implement, if something’s unconcious it’s probably dead anyway, so it’d be very satisfying to coup de grace.
~
Name Goway~
IdNum 2688
Dated 1517959831
Level 11
Room 40410
Flags 0 0 0 0
End
Text Respec level warning~
Body Low priority idea: In the edge case where you don’t have enough experience to get to your current level (probably through death), pop a warning if someone tries to respec.
Let them do it, but just make sure they know they’re not going to be able to get back to where they currently are.
~
Name Colla~
IdNum 2404
Dated 1517965759
Level 20
Room 24764
Flags 0 0 0 0
End
Text Selling items~
Body I’d love to be able to save my items, but there’s very few obvious places to do so. I’ve mostly sacrificed things, but that’s given me some really poor returns. (1gp for a 1k item)
A general store with lots of money in an obvious place would be great. Or an npc who buys all kinds of things. Otherwise I feel like the loot I get doesn’t mean anything since it’s getting sac’d for pennies or dropped because of space constraints.
~
Name Goway~
IdNum 2688
Dated 1517974983
Level 12
Room 103057
Flags 0 0 0 0
End
Text Categories in inventory~
Body Inventories at the moment are very messy, being able to sort your inventory into categories (or have some automatically defined) would make them slightly longer but better to navigate.
~
Name Goway~
IdNum 2688
Dated 1517976138
Level 12
Room 103000
Flags 0 0 0 0
End
Text HappyHour~
Body Have a static daily HappyHour. Find out when most people play and set a daily HappyHour close to that time period. If people know for sure that there will be one, then you may get more people logging on at same time, more interaction
~
Name Thazull~
IdNum 2378
Dated 1518046808
Level 32
Room 11395
Flags 0 0 0 0
End
Text Score sheet/command contradiction – Paladin.~
Body Score sheet says : Type ‘chant’ to see your Paladin spell interface
typing chant says:
Try changing professions (type score to view respective preparation commands for your class(es)!
I’m assuming this is due to Paladins not yet having spells at first level, however the command should reflect that.
I’d also assume this is broken on other late spell learning classes.
~
Name Barthas~
IdNum 2734
Dated 1518054110
Level 1
Room 145201
Flags 0 0 0 0
End
Text Either fix or remove the “class staff” command its FUBAR~
Body Either fix or remove the “class staff” command its FUBAR
~
Name Barthas~
IdNum 2734
Dated 1518055396
Level 1
Room 145208
Flags 0 0 0 0
End
Text survey~
Body survey = scan , for crafting materials
~
Name Thazull~
IdNum 2378
Dated 1518091447
Level 32
Room 11399
Flags 0 0 0 0
End
Text preq quests~
Body it is uninformative what quest the player is missing. sjow them what quest theu miss and where they can find it
~
Name Ornir~
IdNum 162
Dated 1518193840
Level 34
Room 1204
Flags 0 0 0 0
End
Text Warn about charmee limit before casting~
Body When you would cast a spell that would bypass the charmee limit, it would be nice if it just refused to cast rather than going through the whole casting time and only *then* failing.
Once you know which spells are incompatible, it’s not a big deal, but it’s annoying to figure out.
Altenratively, the help files for each spell should explicitly specify what type of charmee it summons, and point to the help file with the limits.
~
Name Colla~
IdNum 2404
Dated 1518457939
Level 23
Room 3001
Flags 0 0 0 0
End
Text feats menu ~
Body ‘can you make it so if you take a feat and it makes you choose something that you can choose to also decline the feat still’ instead of forced to select something you could still back out without choosing.
~
Name DeepfriedPotato~
IdNum 2553
Dated 1518475898
Level 4
Room 145201
Flags 0 0 0 0
End
Text Alignment change for ACCEXP~
Body it would be awesome if you could buy an alignment change (which would come with a respec to avoid loopholes).
~
Name Khellendros~
IdNum 2704
Dated 1518569422
Level 30
Room 145200
Flags 0 0 0 0
End
Text rank command~
Body This should be limited to an immortal command or broken down into only certain keywords being mortal usable.
~
Name Darvin~
IdNum 2727
Dated 1518588569
Level 31
Room 1204
Flags 0 0 0 0
End
Text Blackguard~
Body We need an opposite to these frikkin Paladins
~
Name Thewk~
IdNum 2377
Dated 1518625961
Level 30
Room 1857
Flags 0 0 0 0
End
Text Use Pathfinder skill points~
Body I like the PF style of skill points much better than 3.5’s. Instead of 4x skills at 1st level, and a cap of level+4, every level (including first) gives you the same number of skill points, and you get a +3 bonus if you have points in a class skill.
For those who put points only into class skills, this is much easier at first level (which is the most confusing time for a newbie), because you only have a quarter of the points to spend (and the math works out the same). For those who want cross class skills, it’s less punishing. Especially when multiclassing.
~
Name Colla~
IdNum 2404
Dated 1518644874
Level 4
Room 251
Flags 0 0 0 0
End
Text Teleporter~
Body get all.gold all.corpse
Should possibly have a small cooldown, I was able to take down a mob by attacking, recalling before getting hit, recalling back and repeat
~
Name Treblin~
IdNum 2723
Dated 1518653788
Level 5
Room 6701
Flags 0 0 0 0
End
Text Greater magic fang should be castable upon myself if im wildshapped into an animal base and using natural spell~
Body Greater magic fang should be castable upon myself if im wildshapped into an animal base and using natural spell
~
Name Treblin~
IdNum 2723
Dated 1518663153
Level 8
Room 145200
Flags 0 0 0 0
End
Text wildshape – Croc/Giant Croc~
Body Neither seem to be able to swim very well 🙁
~
Name Treblin~
IdNum 2723
Dated 1518793745
Level 9
Room 6750
Flags 0 0 0 0
End
Text put bloodline if applicable when statting players~
Body yes
~
Name Wolves~
IdNum 430
Dated 1518807016
Level 33
Room 11611
Flags 0 0 0 0
End
Text allow half elves to pick their elvish parent~
Body Drow, Regular elf, etc..
~
Name Ornir~
IdNum 162
Dated 1518976873
Level 34
Room 1204
Flags 0 0 0 0
End
Text redit extra descs~
Body I heard changes were being made to the “look around” command. My suggestion
is to update it so that the ‘search’ command reveals the extra descs and you
have to pass a perception dc to see something extra about the room you’re in.
Then, if you’re sneaky enough, you may find a trapped chest of goodies in one of
my zones that you would have walked past ordinarily!
~
Name Solomon~
IdNum 2786
Dated 1519075827
Level 31
Room 15800
Flags 0 0 0 0
End
Text diminutive~
Body If you’re size == diminutive, and a container is large enough, then you can
be put into the container! The way this works is that the item has a special
room vnum to go with it so that if you manage to get inside one, you see the
contents of the container along with the special description of the inside.
so mote it be!
~
Name Solomon~
IdNum 2786
Dated 1519079412
Level 31
Room 15800
Flags 0 0 0 0
End
Text account exp~
Body 10 acc exp per every hour played. Even idlers makes the mud look busier
~
Name Thazull~
IdNum 2378
Dated 1519136590
Level 32
Room 11399
Flags 0 0 0 0
End
Text Monks and TWF~
Body Following on bug 100 (monk TWF) and 102 (monk gloves with off-hand weapons), I’d like to see the help files updated to point monks away from TWF altogether, at the very least. It doesn’t help them at all, and quite actively harms them, but it *feels* like it should work – or at least isn’t at all obvious that it won’t.
The PF monk is explicitly discouraged from taking the TWF feats, by stating that flurry doesn’t stack with them. (There’s no equivalent to the monk glove issue.)
Logically, it doesn’t make sense either – it’s two *weapon* fighting: why should the off hand get more fist attacks, or a fist (even a monk fist) which is “unarmed” count as half of a pair of weapons?
The problem is that game mechanics don’t always follow “sense”, so it seems like it should *mechanically* work, even if it’s silly.
Since it doesn’t, that should just be made clear somewhere (the flurry help?).
~
Name Colla~
IdNum 2404
Dated 1519277555
Level 27
Room 145201
Flags 0 0 0 0
End
Text Lore command cleanup~
Body Change hits to MAX HP, Hitroll from “1” to “+1”, Damroll to “1” to “+1”
It would make it clearer.
~
Name Mak~
IdNum 2576
Dated 1519310942
Level 8
Room 103277
Flags 0 0 0 0
End
Text Economy and Charisma stacking~
Body Eventually Charisma stacking could lead to a very broken economy.
Modify purchase costs from vendors by base charisma before equipment and spell alterations.
~
Name Darvin~
IdNum 2727
Dated 1519333267
Level 31
Room 374
Flags 0 0 0 0
End
Text Monk unarmed table~
Body One of the monk-related help files (maybe ‘unarmed strike’) should display the progression of a monk’s unarmed damage.
~
Name Colla~
IdNum 2404
Dated 1519395367
Level 27
Room 251
Flags 0 0 0 0
End
Text rp flag~
Body so players know you want to rp.
~
Name Ornir~
IdNum 162
Dated 1519522662
Level 34
Room 1204
Flags 0 0 0 0
End
Text rp dtarters~
Body kTrishana tells you, ‘Another thing that you might already have and I haven’t found yet, is
a basic list of RP’ed ‘class starters’ so like for monks, we tend to come from cloisters
or monastaries, so if there were some listed somewhere, we could kinda know where we come
from in the world RP wise.’
~
Name Ornir~
IdNum 162
Dated 1519523053
Level 34
Room 145207
Flags 0 0 0 0
End
Text Dollhouse Mirror Trigger used for Vanity Smurf’s Mirror~
Body There is a mirror in the bathroom of Dollhouse that reflects back a brief description
of the character (including gear). I loved it! Please find other places to use that
trigger. I suggest Vanity Smurf’s mirror in Smurf Village. Perhaps make the ‘reflection’
extremely flattering (since it is Vanity Smurf’s mirror…)
Just thought it would be a funny and fun bit. Even inspiring for actual descriptions.
~
Name Ellyanor~
IdNum 2739
Dated 1519547890
Level 23
Room 6737
Flags 0 0 0 0
End
Text Quest gap: Spider swamp~
Body There’s currently a gap in the questing sequence after killing the troll king and before going to the dollhouse.
This seems like a good place to build off of Velna the darkling spider, by sending the player to the Spider Swamp.
There may be a bit of a problem with the flow if the character skips getting the Orb Guardian key from Velna, either due to being helped by someone else with the key, or by picking the lock, but there’s probably some way around that.
I think the spider swamp is approximiately the right level, although I forgot to check before starting this idea submission. I assume it would be feasible to tweak, if not.
~
Name Colla~
IdNum 2404
Dated 1519566203
Level 26
Room 40425
Flags 0 0 0 0
End
Text Labelling items~
Body It would be really useful if there were a way to apply a custom label to an item.
There’s two separate ways I can see this being useful, depending on whether the label can be used for targeting with commands like ‘get’ and ‘wear’.
First, if it *can* be used for targeting, then it can be used to create ‘sets’ of items. (“get all.roguegear from bp;wear all.roguegear, “sell all.junk”, “take curewand from bp”)
Alternativly, if it can’t (or if it can, but this may be less useful), this can be used to keep track of what items have been identified and what their bonuses/abilities are.
This can sortof be done now with the ‘restring’ command, but that costs gold and destroys the actual name of the item.
~
Name Colla~
IdNum 2404
Dated 1519568599
Level 26
Room 1959
Flags 0 0 0 0
End
Text nat 1 on skills and perform and such?~
Body I don’t think it is really good to have nat 1 be an automatic failure for skills
or perform or ride. If we need to adjust difficulty, lets change the DC a bit
for different terrain (ride) or for different performances (perform).
~
Name Ornir~
IdNum 162
Dated 1519634033
Level 34
Room 1204
Flags 0 0 0 0
End
Text RP stuff and things~
Body 1. A flag that shows up in the room and on the WHO list that shows you are in
‘roleplay’ or ‘IC’ mode, works both as an advertisement of ‘I want RP’ and also
lets other players know you are in-character and thus are unlikely to respond to
their OOC responses while on the grid. 2. It depends, some folks like to Rp
character growth through their levels (which is much more fun with an active
plot GM) other folks (like me on MUDs) like to just have the character we want
mechanically and cosmetically, and then just artifically do progression, either
via gearing or personality development
~
Name Trishana~
IdNum 2866
Dated 1519681425
Level 15
Room 14100
Flags 0 0 0 0
End
Text Random musings for more RP~
Body =One good way to view a textbased OTT (online tabletop) especially one done in
code rather than dice, is that you gotta look at things like an MMO. Right now,
and probably how most games are, your actual storytelling and events and ‘fun
community stuff’ comes in at ‘end game’ (lvl 30 here) but that makes it hard to
keep newer players bc then they are seeing tuff done for highbies while they
have to slog thru the grind and learn the game. The only way I can think of
combating this is to have a dedicated GM that can (if a player wants such
things) read their bio and do stuff based around that to help get them invested
into the ‘larger picture’ of the end game content, and at the very least if they
are just here for the game, run lil mini-events either solo or for a small group
of pre-endgame characters at a time just to show love and support for those that
are trying to go thru the slog and stick around for the endgame.
~
Name Trishana~
IdNum 2866
Dated 1519682151
Level 15
Room 14100
Flags 0 0 0 0
End
Text Pose/Pmote command~
Body Please put in a Pose or Pmote command to have a lasting/lingering emote.
ex. pose sits on a mushroom. Others entering will see ‘so-and-so sits on a mushroom.’
ex. pmote languidly snores in the corner. Others see ‘so-and-so languidly snores in the corner.’
thanks!
~
Name Ellyanor~
IdNum 2739
Dated 1519721150
Level 24
Room 368
Flags 0 0 0 0
End
Text Eye gear slot~
Body Create an equipment slot for ‘eyes’. There are eyepieces, monocles, glasses in game that (most) are geared for ‘head’.
~
Name Ellyanor~
IdNum 2739
Dated 1519771217
Level 24
Room 7559
Flags 0 0 0 0
End
Text Ability to target an item using multiple keywords~
Body As best as I can tell, you are only able to use a single keyword to refer to an item. Random items are generated with a lot of keywords, but if there’s overlap (such as many hemp robes and many things with diamond symbols), there’s no way to specify that I only want the hemp robe with diamonds.
I’d like to propose a way to link several keywords, and an item will only match if it matches all of them. This could be with quotes (look “hemp robe diamond”), with underscores (look hemp_robe_diamond), dashes, etc.
But conceptually, it’s “Match all these keywords”, however that’s specified.
I’m aware this would probably be a change to the underlying C codebase, rather than something scriptable, so I don’t have any expectations of this being handled soon, but I wanted to propose it in case Fizban or someone else wants to tackle it.
~
Name Colla~
IdNum 2404
Dated 1519789749
Level 28
Room 145200
Flags 1 0 0 0
End
Text Ability to amend existing typo/bug/idea submissions~
Body It would be nice if there was an explicit way to amend an existing bug or idea submission. This would be helpful as more details are discovered or thought of, rather than submitting a new one and simply describing them as linked.
For various reasons, it should only be possible to add to an existing submission – not change the content previously submitted. Maybe it could also auto-separate sections, such as by adding a line like ” —– Added 0000-00-00: —– ” automatically before the new content.
~
Name Colla~
IdNum 2404
Dated 1519791703
Level 28
Room 145200
Flags 0 0 0 0
End
Text Crafting: Adding description option~
Body The option to add a full description to a crafted item.
~
Name Ellyanor~
IdNum 2739
Dated 1519808838
Level 24
Room 368
Flags 0 0 0 0
End
Text Think command (not social)~
Body This is from some RPI’s (Roleplay Intensive). ‘think’ as a command not a social.
ex. ‘think I hate the way that troll is smirking at me.’
ex. ‘think what was that sound????’
ex. ‘think the crowd hated my song.. I suck.’
think command is a channel command ONLY available to IMM’s
it gives IMM’s an insight to inner thinking of the various characters.
It is totally optional to players. Players never need to ‘think’.
but if they do…. then IMM’s know their IC (in-character) thoughts. IMM’s can then
make plots or animate mobs accordingly.
I have played RPI’s with ‘think’. I love it. As a player, when a mob ‘wakes up’ and
starts talking/interacting with my character… total immersion.
~
Name Ellyanor~
IdNum 2739
Dated 1519813461
Level 24
Room 368
Flags 0 0 0 0
End
Text Improved-Crit, Rays~
Body “Ray” should be a selectable option for improved crit for targeted ranged spells
~
Name Darvin~
IdNum 2727
Dated 1519913573
Level 31
Room 1204
Flags 0 0 0 0
End
Text Make teleporters un-container-able~
Body I know that the teleporters will eventually be removed or replaced. In the meantime, it’s always a pain when you put everything in a container, then need to retreive the teleporter back out.
Can whatever flags are on the “SoulKnife” and “shadow stealer” daggers from the quest-point vender in Sanctus which keep telling me “you fail to drop…” also be applied to teleporters, too?
~
Name Colla~
IdNum 2404
Dated 1520144339
Level 28
Room 499
Flags 0 0 0 0
End
Text RP idea: Think command~
Body Don’t know if I already suggested this so…
Think command. Basically a ‘Think’ channel that only Imm’s can hear.
ex. think I really don’t like this haunted mansion.
would ONLY channel to the IMMs as ‘Player thinks I realy don’t like this haunted mansion.’
This is a command that is common in RPIs (Roleplay Intensive MUDs).
It gives IMMs an opportunity to basically get the inner thinkings of the characters.
IMMs can then interact accordingly if they wish.
The above example, perhaps an IMM sends a spooky room echo that makes the Player go… wtf?
or the IMM creates a mob that interacts with the Player to heighten the mood.
perhaps to clarify difference btwn ‘think’ social and ‘think’ command maybe… ‘rpthink’ command?
rpthink
~
Name Ellyanor~
IdNum 2739
Dated 1520329869
Level 27
Room 373
Flags 0 0 0 0
End
Text Potential Underdark City Names~
Body Shavrak Z’hind, Velkyn Velve, Mith’randa, Teyrvasellah, Vishna T’ein’de.
~
Name Hestim~
IdNum 1821
Dated 1520602205
Level 24
Room 145200
Flags 0 0 0 0
End
Text Name generation~
Body Just dropping this link, for name generation purposes: https://worldspinner.com
It’s a really cool tool, but you obviously don’t need it for the world generation features. It
~
Name Colla~
IdNum 2404
Dated 1520602258
Level 29
Room 145200
Flags 0 0 0 0
End
Text the area under the floor in the wizard mansion with the mutated children has no indication that going up is an option once you descend~
Body the area in the wizard masion as part of the main quest has an area under the floor with mutated children in it. There is no indication that going up is an option once you descend down.
~
Name Braek~
IdNum 2873
Dated 1520607700
Level 7
Room 5925
Flags 0 0 0 0
End
Text lvl 30 achievements~
Body hestim. nuf said.
~
Name Ornir~
IdNum 162
Dated 1520611342
Level 34
Room 1204
Flags 0 0 0 0
End
Text quivering multiple ammo types~
Body Apparently, when there are multiple types of ammo in a quiver, only the one that was put in last is considered for use.
For example, I have 31 arrows and 31 bolts in my quiver. If the last thing I put in was a bolt, then my bow is useless. If I take out one arrow and put it back in, then all the arrows are usable, and the bolts no longer are.
I don’t have any magical arrows to test with, but I assume that my bow would use the last *type* of arrow put in, too.
Ideally, ranged weapons would check everything in the quiver for viability. Alternatively, if the quiver rejected different types of ammo once it was prepared with one type, the way it rejects non-ammo items, then it would at least avoid confusion.
~
Name Zusuk~
IdNum 1
Dated 1520838036
Level 34
Room 1208
Flags 0 0 0 0
End
Text Merman, conch sell~
Body the conch shell that a merman holds. Make it an insturment for bards?
~
Name Ellyanor~
IdNum 2739
Dated 1520902366
Level 29
Room 32124
Flags 0 0 0 0
End
Text Mutated Children~
Body An alternate way to deal with the mutated children in the Wizard’s Mansion might be a good idea. One of the rooms in the basement dungeon lists a hole having been made in the wall, maybe have that be expandable so that healing/feeding the children can give you another way of completing it.
~
Name Durakh~
IdNum 2924
Dated 1520980967
Level 5
Room 5935
Flags 0 0 0 0
End
Text Warning on Lady Raven quest~
Body Given how many people run painfully and unexpectedly into Lady Raven, it might be a good idea to add a line to the quest warning people to bring friends.
Something like adding to Veralis’ text: “If so, she is likely to be far more powerful than any normal wizard. You may wish to secure backup before confronting her.” or words to that effect.
That way, people aren’t so taken aback when they try the first time and fail.
~
Name Colla~
IdNum 2404
Dated 1520982562
Level 30
Room 145200
Flags 0 0 0 0
End
Text XP Shop~
Body Currently, there doesn’t seem to be much of a point to gaining XP once you hit level 30. I think a shop that allows you to buy top level items with stockpiled XP would give people one more thing to work towards once they hit max level.
~
Name Hestim~
Notes How about creating/researching/crafting epic spells and equipment?
~
IdNum 1821
Dated 1520993014
Level 29
Room 23830
Flags 0 0 0 0
End
Text Prevent attacks against group members~
Body There should be some protection against accidentally attacking a group member and having the entire group automatically turn on you.
Kalran just died because he attacked the “elf”, which is also a keyword for Ellyanor’s pet pixie.
~
Name Colla~
IdNum 2404
Dated 1520995675
Level 30
Room 109266
Flags 0 0 0 0
End
Text Chionthar Ferry, auto charmee follow on disembark~
Body charmees auto enter ferry, but do not disembark with leader. One must order charmee disembark.
maybe make a way that the charmees will auto-disembark with leader?
~
Name Ellyanor~
IdNum 2739
Dated 1521006008
Level 30
Room 104266
Flags 0 0 0 0
End
Text Neat rope/bucket feature~
Body kinda like this rope/bucket feature. Maybe can use elsewhere too?
~
Name Ellyanor~
IdNum 2739
Dated 1521013245
Level 30
Room 1188
Flags 0 0 0 0
End
Text top player feats~
Body player with most kills: “butcher” feat, get bonus to stats, but only if you kill
at a certain rate daily 😛
player with most chats: “loose-lips” feat, randomly (rarely) a ‘say’ will become
a ‘chat’ – same time you get healed
bwahahah
-z, ellyanor contributed to this idea
~
Name Zusuk~
IdNum 1
Dated 1521021324
Level 34
Room 1004000
Flags 0 0 0 0
End
Text Wilderness coordinates without map~
Body There should be a command or toggle that will give you your coordinates in the wilderness without giving you the whole mini-map.
This is something that people who use screenreaders need in order to navigate the wilderness successfully.
I recommend “toggle coords”.
~
Name Colla~
IdNum 2404
Dated 1521062226
Level 30
Room 1004002
Flags 0 0 0 0
End
Text Group googledocs thing~
Body put the link to the Group google docs or even the help doc in HINTS.
the opening spam info stuff I think most players skip.
maybe in HINTS folks will see it?
~
Name Ellyanor~
IdNum 2739
Dated 1521192076
Level 30
Room 251
Flags 0 0 0 0
End
Text List known epic spells somewhere~
Body I have several epic spells from choosing those feats, but nowhere in the spell interface does it actually tell me that I have them available.
Things I’ve tried, all of which would be a reasonable place to put them:
* “spells cleric epic” – goes with the “xth circle cleric spells” -> “epic cleric spells” feat progression
* “pray” – Not listed with other prepared/castable spells
* “abilities” – Not listed as a 1/day ability to cast it.
I know that once it’s cast, it’ll show up on “cooldowns”, and the feats that grant the spells show up in “feats”, but neither one is an intuitive place to find this information.
~
Name Colla~
IdNum 2404
Dated 1521201862
Level 30
Room 145200
Flags 0 0 0 0
End
Text Keyring~
Body Would it be possible to have a keyring feature for each player, rather than being granted individual keys? When you come to unlock a door it would check if you had the right key assigned on your keyring, rather than checking if you own an individual key. I was thinking of using the same system as is used for noting which bosses have been defeated for the first time (displayed via the Info announcements), in that once a user has obtained a key it’s marked on his character account. This would mean the user
~
Name Durakh~
IdNum 2924
Dated 1521213078
Level 9
Room 145200
Flags 0 0 0 0
End
Text ATTN: Thazull. Ellyanor, Ashenport house potential location~
Body I hope this location records the room number!
ok, so I am thinking of a house at this location.. but up from it.
In the tree. A treehouse.
Please let me know if this is doable. And let me know if I should… just
post office in game mail you about further inquiries.
thanks!
~
Name Ellyanor~
IdNum 2739
Dated 1521366350
Level 30
Room 103064
Flags 1 0 0 0
End
Text Cleric spell: cast ‘sober’
Body This spell will immediately make the target sober.
~
Name Ellyanor~
IdNum 2739
Dated 1521447982
Level 30
Room 145214
Flags 0 0 0 0
End
Text Wizard or Cleric skill/spell: imbue
Body With this skill/spell, a person can ‘imbue’ a food or drink with magical properties.
example: imbue ‘cure crit’ waterskin; each drink will cure crit.
imbue ‘cure disease’ fountain; each sip will cure disease.
imbure ‘eyebite’ pond; each drink will cause eyebite
of course, these are timed and the food/drink source reverts back to ‘normal’.
poisons always stay.
~
Name Ellyanor~
IdNum 2739
Dated 1521454377
Level 30
Room 368
Flags 0 0 0 0
End
Text Spell Help files~
Body It would be great if the help files for spells listed the spell level at which they can be cast.
~
Name Thimblethorp~
IdNum 2975
Dated 1521518978
Level 9
Room 251
Flags 0 0 0 0
End
Text A ‘look room
Body A command to help parse out a room filled with a lot of inventory.
example: look room crystal
lists all items tagged as ‘crystal’
1. a blue crystal
2. a red crystal
3. a crystalline staff
get 2.crystal will pick up a red crystal
~
Name Ellyanor~
IdNum 2739
Dated 1521527382
Level 30
Room 820
Flags 0 0 0 0
End
Text Bell at Jasters Ring of Bells~
Body maybe make it an Instrument type?
~
Name Ellyanor~
IdNum 2739
Dated 1521533356
Level 30
Room 106850
Flags 0 0 0 0
End
Text Writable books~
Body These would allow players to write their own books of lore, either for public libraries or player homes.
~
Name Durakh~
IdNum 2924
Dated 1521587045
Level 14
Room 251
Flags 0 0 0 0
End
Text Wilderness mobs and bosses~
Body Monsters tied to certain areas or terrain types (for example a sea-monster in the Lake of Tears or a named Earth Elemental in the mountains). This would make the wilderness seem less empty and hunting bosses would give more reason to explore.
~
Name Durakh~
IdNum 2924
Dated 1521587118
Level 14
Room 251
Flags 0 0 0 0
End
Text Hills Edge; lonely young man; potential quest~
Body I can absolutely see this mob as a part of a quest. Perhaps a lovers quest or something of that line.
~
Name Ellyanor~
IdNum 2739
Dated 1521608492
Level 30
Room 120509
Flags 0 0 0 0
End
Text orbs that drop can be used for epic crafting of staves~
Body for wizard foci
~
Name Ornir~
IdNum 162
Dated 1521617113
Level 34
Room 110017
Flags 0 0 0 0
End
Text Look in Portal~
Body look in portal will show the room description to where the portal leads.
~
Name Ellyanor~
IdNum 2739
Dated 1521649279
Level 30
Room 144081
Flags 0 0 0 0
End
Text Mini Quest idea: Ardeep Forest, crying fairy~
Body if it does not exist yet, there should be a mini quest for the crying fairy in Ardeep forest.
Also, this looks like a place that Fullstaff might show up.
~
Name Ellyanor~
IdNum 2739
Dated 1521649951
Level 30
Room 144083
Flags 0 0 0 0
End
Text Spell refreshing~
Body It would be utterly fantastic if buffing spells could be coded in such a way that they could refresh/overwrite same spell types of the same or lower level. Currently ‘Circle against Evil’ will refresh itself, or Protection from Evil. Haven’t found many others that work
chat Alrighty I did
inv
l
~
Name Thimblethorp~
IdNum 2975
Dated 1521674525
Level 16
Room 145201
Flags 0 0 0 0
End
Text Commands while crafting~
Body please add the who list to the list of available commands usable while crafting
-Potato
~
Name FriedPotato~
IdNum 2534
Dated 1522193746
Level 27
Room 145201
Flags 0 0 0 0
End
Text Broom instead of Phantom Steed for casters~
Body Instead of Phantom Steed, perhaps a Broom for casters. maybe it is only for a specific class? Like sorcerers, or wizards.
I am not sure a druid or cleric would ride a broom. maybe something specific for each caster class?
~
Name Ellyanor~
IdNum 2739
Dated 1522222469
Level 30
Room 30954
Flags 0 0 0 0
End
Text Post-30 temporary boosts~
Body Rather than having some kind of *progression* post-30, it would be really cool to have temporary boosts that can be unlocked with xp.
This could be in the nature of flat buffs, superpowerful feats, or “mythic tiers”, but the key is that they’re temporary.
The player would be able to buff up in order to tackle end-game content, if they think that the xp cost is balanced by the potential gains. And if it isn’t, they can save up for another time. But because they’re all temporary, it avoids the problem of unlocking everything and then being out of new progression again.
As a rough ballpark, I’d suggest having them last for an hour, and persist through death. But it could also make sense to have them clear on death, or last longer, or X number of combat rounds, or something like that. If going with the mythic tier concept, costs could be exponential, so getting tier 2 costs more than getting tier 1 twice, but would provide either more than twice the boosts or access to two differenet stacking boosts at once.
~
Name Colla~
IdNum 2404
Dated 1522279771
Level 30
Room 145200
Flags 0 0 0 0
End
Text Craft: instrument molds~
Body Instrument molds for bards to create their own insturments.
perhaps diff categories? Percussion, strings, woodwinds, etc.
~
Name Ellyanor~
IdNum 2739
Dated 1522487213
Level 30
Room 30900
Flags 0 0 0 0
End
Text Logs into receipts into planks of wood~
Body Trade logs to Sazzy to get a receipt.
trade receipt to Mike? at logger camp near Ardeep Forest to get planks of wood.
~
Name Ellyanor~
IdNum 2739
Dated 1522573352
Level 30
Room 109051
Flags 0 0 0 0
End
Text Feedback: Epic Crafting Robes of Ah’magan.~
Body VERY cool epic craft.
The actual process gives only 3 echoes.
You start to craft…
You almost fail.. (or something similiar)
You craft
It was SCARY. I was fearful that I would mess up and lose all ingredients and blueprint.
This is kinda good! It felt like the pressure was on.
When I was succesful, the item itself added to the reward of simply accomplishing the craft.
And it took about 60 seconds. With just three echoes. I was afraid to touch the keyboard lest I killed the process.
I love that.
~
Name Ellyanor~
IdNum 2739
Dated 1522573772
Level 30
Room 125881
Flags 0 0 0 0
End
Text Feedback: Tower quest~
Body I loved the straightforward method of it. Dungeon crawl with clear goals.
clear and simple map with maybe one room off the path to explore.
This is good. No red herrings, no distractions from the main goal.
I loved the journal. The group actually RP’ed in that room. Questioning the mission and ultimately who this Fullstaff was.
the combat challenges were really nice. Strategy, teamwork, patience. good stuff.
The lore… interesting. Made some group members rethink who they stood besides.
As a sorcerer with draconic bloodline… I felt angry. I felt like an outsider. And I almost felt like walking away and joining dragons somewhere.
some very cool personal RP stuff. I love it.
bravo! and thanks to all who helped construct it.
ps. Would love to see the crashed tower in game somewhere. SOOO much to explore that I’m sure we missed.
~
Name Ellyanor~
IdNum 2739
Dated 1522581571
Level 30
Room 373
Flags 0 0 0 0
End
Text PREFEDIT COLORS~
Body It would be lovely if we could set custom colors via PREFEDIT for different things that exist in the game world: EMOTES, SOCIALS, CHAT, GRATS, etc. As an explanatory example, I would like all emotes to appear in white and all socials to appear in light blue.
~
Name Navi~
IdNum 3052
Dated 1522646699
Level 1
Room 14114
Flags 0 0 0 0
End
Text Make Charmees Unattackable~
Body As a Druid, one has to manage many CHARMEES, such as our animal companion. Using CON CAT in Mosswood targets the enemy mobile in the room, however, using KILL CAT targets our own CHARMEE animal companion LION. Would it be possible to make it so we can’t kill our own CHARMEES? Perhaps a message from the MUD to the affect of, “Why would you want to kill one of your own?” so that we know the targeting is off.
~
Name Navi~
IdNum 3052
Dated 1522660900
Level 2
Room 145202
Flags 0 0 0 0
End
Text CHARMEES and AUTOSAC or AUTOLOOT~
Body When a CHARMEE kills a mob on their own, such as via ORDER FOLLOWERS KILL mob, the toggles for autosac and autoloot are not respected. Is it possible to have this changed so that they still take place automatically if the charmees do the killing?
~
Name Navi~
IdNum 3052
Dated 1522661233
Level 2
Room 145379
Flags 0 0 0 0
End
Text Level caps on groups~
Body at some point it would be good to have level caps for grouping. perhaps a 7 level gap would be fair
ie: you have to be at least 23rd to group with a 30th level character
~
Name Thazull~
IdNum 2378
Dated 1522684408
Level 33
Room 11415
Flags 0 0 0 0
End

