Monk: Seeking inner harmony

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    • #2575
      Terris
      Participant

      This thread is where you can make suggestions for the monk class.

      Something overpowered? Underpowered? Completely missing? This is the thread to place it. Please keep other classes to their own threads except when making a comparison to the class in this thread’s title.

      Thanks!
      T—–

    • #2937
      mosheh
      Keymaster

      Classic Human Monk Build

      General tips:
      You have to decide as a monk whether you want to fight unarmed
      or wield a weapon that is suitable for a monk. To see which
      weapons are available to a monk, type: weapontype monk

      Monks have a great over ballance of solid armor class, good
      damage, some self healing, great saving throws and lots of
      bonus utility.

      Your self healing is done via the ‘wholeness of body’ feat
      and treatinjury skill. One can lean on stunning fist dished
      out strategically as a ‘control’ tactic. For damage, first
      and foremost once you get past newbie levels, make sure to
      activate your ‘flurry of blows’ attack mode. If you are fighting
      completely unarmed, make sure to try and find magical ‘monk gloves’
      which will give you enhancement bonus damage to your unarmed
      attacks. You also have the option of activating your ‘power attack’
      mode once you have selected that feat. If all else fails, just
      use your ‘quivering palm’ and instantly blow up your opponent!

      If a hunter mobile is chasing you down, abundant step is an amazing
      feat that gets you where you need to go as fast as teleporting.
      Same with the outsider feat, its instant teleportation at a snap.

      Starting stats:
      0) Strength: 14
      1) Dexterity: 14
      2) Constitution: 14
      3) Intelligence: 10
      4) Wisdom: 15
      5) Charisma: 10

      Boosts
      All your boosts go into wisdom to build up your armor class and
      increase the effectiveness of your stunning fist and other monk
      feats. This will become important to remember in feat selection.

      Skills order of preference:
      Heal – this is your treatinjury skill
      Acrobatics – Helps you move in and out of combat and gives you
      a bonus to AC at high values
      Stealth – Self explanatory, potentially extremely helpful
      Discipline – Helps defend against certain combat maneuvers
      Lore – Identify items / monsters
      Perception – Spot stealthy folks, hidden things
      Escape Artist/Concentration/Total Defense – can supplement combat
      Ride/Climb/Swim – can supplement movement

      Feat Selection:
      Level 1: General – 622) luck of heroes
      Level 1: General – 103) toughness
      Level 3: Combat – 137) weapon focus [select monk or a monk weapon]
      Level 6: Combat – 319) power critical

      Level 9: Combat – 75) power attack
      Level 12: Combat – 31) improved critical*
      Level 15: General – 189) fast healer
      Level 18: Combat – 17) dodge
      –EPIC–
      Level 21: General – 343) epic toughness
      Level 24: General – 297) great wisdom
      Level 27: General – 297) great wisdom
      Level 30: General – 297) great wisdom

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