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Text zusuk – spell recovery feat(s)~
Body the idea is that when you see this:
You have recovered a spell slot: 2.
you get a random % chance to recover an additional spell slot for having the feat.
just an idea!
~
Name Rave~
Notes recieved, we want to implement this, on the todo list
-zusuk
~
IdNum 862
Dated 1411500712
Level 8
Room 145202
Flags 0 0 0 0
End
Text add more modes of xp gain besides damage~
Body like tank xp, healing xp, maybe buff xp?
~
Name Zusuk~
IdNum 1
Dated 1412170879
Level 34
Room 1208
Flags 0 0 0 0
End
Text Empty Equipment Slots~
Body Could we have a Prefedit Toggle to show/hide empty EQ slots when we do ‘eq’?
~
Name Sumara~
IdNum 597
Dated 1412266445
Level 9
Room 144
Flags 0 0 0 0
End
Text Maintaining Knowledge of Identified Items~
Body There are a lot of items in this MUD, especially random magical drops
with random names. Keeping track of stats and constantly IDing
items you have already identified but forgotton the stats has been
commonplace with me. If there was a way that once an item was
identified, then forever afterwards, all you needed to do was
stat it (or whatever command) to see the stats again without
having to buy another scroll. That would be great :).
~
Name Nitelite~
IdNum 880
Dated 1412327258
Level 21
Room 145204
Flags 0 0 0 0
End
Text Lore on containers~
Body How about having Lore check and show the % full capacity of a container on Lore?
~
Name Sumara~
IdNum 597
Dated 1412701553
Level 10
Room 100
Flags 0 0 0 0
End
Text Autoconsider~
Body This idea comes from the tedium of having to ‘con
new area, which is… Not fun. On my home mud we have an Autocon, or
Autoconsider, toggle option in our preferences. It toggles on either a full
word or just a letter showing the Consider ranking for the mob, in the mob’s
short description. For instance: “(trivial) A rabbit bounces around here.” Or
“(t) A rabbit bounces around here.” The rankings we have are:
trivial/easy/even/challenging/difficult/uber. This helps GREATLY, es
~
Name Aramus~
IdNum 596
Dated 1413211059
Level 14
Room 145202
Flags 0 0 0 0
End
Text Weapon Focus: Shield~
Body Ability to select your shield for a Weapon Focus feat, adding the the to hit/damage chances for shield specializers.
~
Name Aramus~
IdNum 596
Dated 1413557518
Level 20
Room 23806
Flags 0 0 0 0
End
Text floating-disc spell for casters~
Body so they can carry more loot!
(lack of strength)
~
Name Zusuk~
IdNum 1
Dated 1413736535
Level 34
Room 7582
Flags 0 0 0 0
End
Text zusuk – add social media widgets~
Body make sure you add a twitter/fb/google+ widget to the website
~
Name Zusuk~
IdNum 1
Dated 1414152893
Level 34
Room 1207
Flags 0 0 0 0
End
Text ‘improvised’ weapon type~
Body Ashenport has several weapons that would fall under the ‘improvised’ weapon type : a nail, a hook, etc. We need to have a type like this to hold these types of weapons.
~
Name Zusuk~
IdNum 1
Dated 1414655498
Level 34
Room 1208
Flags 0 0 0 0
End
Text traps~
Body Add Leave Room trap.
When choosing DC have it numbered 1-3
~
Name Treyorn~
IdNum 706
Dated 1415109484
Level 34
Room 40426
Flags 0 0 0 0
End
Text equipment sets~
Body a player types eqset save (name of set),and it saves the suit they are wearing for quick access, then all they have to do is type eqset (name) and it puts on all the gear saved for that set given that you have it all still
have 4 or 5 slots so you can switch between your sets of gear and never have to remove anything!
~
Name Akuru~
IdNum 975
Dated 1415149465
Level 4
Room 145200
Flags 0 0 0 0
End
Text defensive combat maneuvers~
Body we need to research this, also consider spending actions to
to counter-attack defensive maneuevers, etc
~
Name Zusuk~
IdNum 1
Dated 1415822204
Level 34
Room 1204
Flags 0 0 0 0
End
Text dg script saving throw checks~
Body Please add saving throw checks into dg scripts.
~
Name Nerian~
IdNum 212
Dated 1417457428
Level 31
Room 1204
Flags 0 0 0 0
End
Text Add flag for NO CORPSE~
Name Ornir~
IdNum 162
Dated 1428483396
Level 34
Room 1204
Flags 0 0 0 0
End
Text thrown weapon mechanic~
Body todo for zusuk
~
Name Zusuk~
IdNum 1
Dated 1429617161
Level 34
Room 1207
Flags 0 0 0 0
End
Text monk gloves~
Body we desperately need to implement monk gloves, so they can get an enhancement bonus, etc
despite having now weapons
~
Name Zusuk~
IdNum 1
Dated 1431606825
Level 34
Room 11728
Flags 0 0 0 0
End
Text really work on balancing treasure drops and crafting~
Body really important thing to do, thinks are really whacky right now
~
Name Zusuk~
IdNum 1
Dated 1431684625
Level 34
Room 1206
Flags 0 0 0 0
End
Text zusuk todo~
Body crafting crystals, make their apply values be moved over instead
of using their level
~
Name Zusuk~
IdNum 1
Dated 1432054896
Level 34
Room 1208
Flags 0 0 0 0
End
Text grapple suggestions from ornir~
Body look in room
grapple should be a state like standing/reclining
change freegrapple to release
~
Name Zusuk~
IdNum 1
Dated 1432292168
Level 34
Room 1207
Flags 0 0 0 0
End
Text charts command~
Body for spell slots, etc
~
Name Zusuk~
IdNum 1
Dated 1432889031
Level 34
Room 1208
Flags 0 0 0 0
End
Text Unlockable feats~
Body Make feats that can be unlocked using account xp
~
Name Ornir~
IdNum 162
Dated 1434014394
Level 34
Room 1204
Flags 0 0 0 0
End
Text another helpful thing for screenreader users~
Body Any way that the wild shape menu could be divided?
So instead of when I type wild I get this huge long list, something like wild small, medium and alrge?
or wild i ii and iii? just a way to see each category in its own list would be a lot easier to navigate if possible.
thanks for reading!
~
Name Kylidrah~
IdNum 1183
Dated 1434148649
Level 9
Room 6709
Flags 0 0 0 0
End
Text another screenreader thing~
Body If there isn’t already, maybe I just haven’t seen it, but a way for me to just see my stats, without having to look through score?
Like a stats command that would show stats line.
~
Name Kylidrah~
IdNum 1183
Dated 1434151918
Level 10
Room 40400
Flags 0 0 0 0
End
Text paladin mounts similar to druid companion~
Body I briefly mentioned this in my bug, but maybe paladins can have alist of mount types?
Perhaps more impressive ones like dragon at higher levels?
Een if it’s just a variety of horse colors, just could be interesting.
~
Name Talana~
IdNum 1188
Dated 1434170461
Level 7
Room 5938
Flags 0 0 0 0
End
Text poisonmaking~
Body YES!
~
Name Zusuk~
IdNum 1
Dated 1434615230
Level 34
Room 1206
Flags 0 0 0 0
End
Text mining/smelting~
Body Instead of mining and your loot from the harvest be, for example an iron bar. I think it would be cooler if you got say iron ore etc etc. Then add a new crafting skill called smelting where iron ore becomes iron bars. Or iron ore and tin ore become bronze. Add forges in the major towns like Ashenport for this skill. Just make it a crafting station but name it forge. The better the material i.e steel the more ore it costs to make a bar. Just a thought.
~
Name Reinhart~
IdNum 1189
Dated 1434645070
Level 7
Room 145200
Flags 0 0 0 0
End
Text molds~
Body we needs to add more molds, update our current list, and add
more mold shops
~
Name Zusuk~
IdNum 1
Dated 1435146332
Level 34
Room 1208
Flags 0 0 0 0
End
Text agil maneuvers~
Body add it already
~
Name Zusuk~
IdNum 1
Dated 1435232754
Level 34
Room 11706
Flags 0 0 0 0
End
Text mount ideas~
Body a demount attack?
knockdown horse or rider should cause a ride check to dismount
ride check to use 2h weapons
ride check to enter “indoor” rooms
ride check to pick up objects off the ground
etc…
~
Name Zusuk~
IdNum 1
Dated 1435313626
Level 34
Room 1206
Flags 0 0 0 0
End
Text add bows to crafting mold shops~
Body I feel left out! lol
~
Name Kylidrah~
IdNum 1183
Dated 1435380936
Level 15
Room 368
Flags 0 0 0 0
End
Text Combat Brief~
Body It’d be cool if you could turn on a “combat brief” option that condenses rounds into 1 or 2 posts. But, idk how hard that would be. :v
~
Name Neiska~
IdNum 1191
Dated 1435703127
Level 27
Room 370
Flags 0 0 0 0
End
Text ac bonus for dragon polymorph?~
Body since scales and all
~
Name Kylidrah~
IdNum 1183
Dated 1435713895
Level 17
Room 145200
Flags 0 0 0 0
End
Text issues with dollhouse~
Body not triggering on says vnums:
11839 11838 11811 11813
~
Name Zusuk~
IdNum 1
Dated 1436336431
Level 34
Room 1204
Flags 0 0 0 0
End
Text Mounted (Position)~
Body Updating “Pos:” in the score sheet to show when a player is Mounted, would be neato mosquito. 🙂
~
Name Neiska~
IdNum 1191
Dated 1436341898
Level 30
Room 370
Flags 0 0 0 0
End
Text compare command, helps people learn which stats are best for their class on items, and why one is better than another~
Body compare command
helpa people to learn and understand which stats on equipment is best for their chosen class, and why one is better than another.
~
Name Vision~
IdNum 1236
Dated 1436526573
Level 11
Room 6731
Flags 0 0 0 0
End
Text Prefedit prompt~
Body A brief explaination/description for each of the toggleable prompt flags. Actions? Memtimes? etc
some of us have no clue what some of these even are.
~
Name Caligula~
IdNum 1238
Dated 1436598927
Level 10
Room 29005
Flags 0 0 0 0
End
Text spells
Body Add the line from score to show HOW to memorize/pray/commune/abjure that type of spells
~
Name Caligula~
IdNum 1238
Dated 1436642801
Level 13
Room 29002
Flags 0 0 0 0
End
Text swim feat when in crocodile form~
Body Well that’s pretty much it lol.
~
Name Kylidrah~
IdNum 1183
Dated 1436653651
Level 28
Room 125004
Flags 0 0 0 0
End
Text falcon as addition to druid/ranger animal companion list~
Body No game related or awesome reason, I just always have liked falcons lol
~
Name Kylidrah~
IdNum 1183
Dated 1436653735
Level 28
Room 125006
Flags 0 0 0 0
End
Text couple thoughts on archery~
Body So maybe I just haven’t found the right places but, there doesn’t seem to be a way to craft my own bow types.
At least, for example, in sanctus, I didn’t see any molds for bows in the craft mold shops.
If we could craft our own bows, I just think that would be a fun addition, like longbow or crossbow and such.
And along those lines, maybe some kind of skill to fletch your own arrows, as long as you were in some kind of forest or wooded area?
And lastly, some skill to poison your arrows?
Just some of my random thoughts, thanks for reading!
~
Name Kylidrah~
IdNum 1183
Dated 1436734861
Level 28
Room 23803
Flags 0 0 0 0
End
Text undead followers~
Body Can we order them to eat corpses to regain health? that would just be fun and fitting lol
~
Name Casandra~
IdNum 1251
Dated 1437804922
Level 9
Room 23513
Flags 0 0 0 0
End
Text Starting items~
Body Everything is iron and Druids can’t use those thinf!
~
Name Rache~
IdNum 1279
Dated 1440127923
Level 1
Room 14100
Flags 0 0 0 0
End
Text More weapons with charge ability~
Body not just lances, but spears and halberds and glaives and such.
~
Name Aylella~
IdNum 1280
Dated 1440500213
Level 9
Room 29011
Flags 0 0 0 0
End
Text MSDP Variables Help File~
Body It would be nice for players to find out what MSDP variables are supported in
the mud for their clients. This could be done with either a help file,
documentation on the website or both. 🙂
~
Name Drayse~
IdNum 1252
Dated 1441576027
Level 2
Room 145202
Flags 0 0 0 0
End
Text pets~
Body I played a D20 mud with the same engine where they had a “callmount” command. This let you keep your pet after logging out.
That would be much appreciated, as I spend most of my money on mounts, and I can’t recover it until you re-open the Quest Emporium in Graven Hollow because
no shops will buy my loot
~
Name Bogen~
Notes like a stabling system
~
IdNum 1288
Dated 1442088975
Level 9
Room 145200
Flags 0 0 0 0
End
Text memorizing your spells~
Body comm
Meming one spell at a time is incredibly painful, so is typing commune after a spell mems to resume meming. I made a triggle to type commune after a spell is memed to combat that.
Also, if theres a spell i need at the bottom of the list, i have to wait for all prior spells to mem first. Its bad enough its 80seconds, they should all count down together.
~
Name Froste~
Notes PRIORITIZE command for mem queue!
~
IdNum 1420
Dated 1449883605
Level 7
Room 145204
Flags 0 0 0 0
End
Text Party level~
Body It would be nice for when using the con
~
Name Tristan~
IdNum 1378
Dated 1449951162
Level 20
Room 145201
Flags 0 0 0 0
End
Text Party affects~
Body It would be ideal to be able to see what affects summons and other party member have active so that one can maintain proper protections and buffs.
~
Name Alduran~
IdNum 1379
Dated 1450227539
Level 8
Room 145201
Flags 0 0 0 0
End
Text wizard training mansion strength rune~
Body As much as I like the +8 strength bonus it means my newbie wizard can run with 18 str and do serious melee damage – should it be reduced to +4?
~
Name Marton~
IdNum 1431
Dated 1450249113
Level 5
Room 5930
Flags 0 0 0 0
End
Text Need an event management view.~
Body As the MUD gets more complex, there is a need to be able to view the events on players, objects and rooms.
I suggest we start with players, allowing an immortal to view the events that exist on a player, including details such as the string variable if it exists. Other important information is expiration time, remaining time, etc. Perhaps it would make sense to document events in the code as well so that when we view events on a player the description is readily available to view in the game.
~
Name Ornir~
IdNum 162
Dated 1450268692
Level 34
Room 1204
Flags 0 0 0 0
End
Text Titles~
Body So, currently if you set a custom title it is replaced once you go up a tier in the standard titling system. If there is a custom title set, it would be neat to not have it replaced unless the custom title was removed.
~
Name Tristan~
IdNum 1378
Dated 1450401005
Level 23
Room 1906
Flags 0 0 0 0
End
Text compare command~
Body having a command to compare 2 items will be a quality of life improvement. thanks
~
Name Timang~
IdNum 1421
Dated 1450635145
Level 7
Room 145352
Flags 0 0 0 0
End
Text exp loss on death~
Body add a cap on how much exp is lost on subsequent deaths
~
Name Timang~
IdNum 1421
Dated 1450692312
Level 7
Room 14100
Flags 0 0 0 0
End
Text tutorial+mxp~
Body make all the help references clickable in the tutorial
~
Name Zusul~
IdNum 1475
Dated 1450706428
Level 1
Room 14124
Flags 0 0 0 0
End
Text character-builds~
Body Would it help to have a set of standard builds available that would give you
a canned set of feats etc.? You would get a choice each level to take the
canned build or a custom build when you are ready. For example, Defensive
Warrior, Offensive Warrior, Blaster Wizard, Control Wizard, Sneaky Rogue, Healer
Cleric, Battle Cleric. Etc..
~
Name Zusuk~
IdNum 1
Dated 1450905182
Level 34
Room 27604
Flags 0 0 0 0
End
Text spent light sources should be easy to ~
Body torch -> burned out torch etc.
s
~
Name Ornir~
IdNum 162
Dated 1450919874
Level 34
Room 126860
Flags 0 0 0 0
End
Text Charmees~
Body Its a bit of a struggle to get charmees to follow. They do not seem to be summoned into already formed groups and sometimes they do not teleport with me.
~
Name Tristan~
IdNum 1378
Dated 1450937880
Level 27
Room 196004
Flags 0 0 0 0
End
Text add rescue feats~
Name Zusuk~
IdNum 1
Dated 1450947670
Level 34
Room 1208
Flags 0 0 0 0
End
Text dgscripts – give feat via scripts~
Body For quests, etc. the ability to give feats to a player from dg would be awesome. Then we can make queats for epic spells for example.
\/s
“/s
~
Name Ornir~
Notes note for implementation: we have to keep respec in mind, maybe have to have another
variable in char file that remembers what epic feats/spells/etc have been acquired
~
IdNum 162
Dated 1451261561
Level 34
Room 1204
Flags 0 0 0 0
End
Text MAPKEY command~
Body we need this so new players can decipher the wilderness
~
Name Zusuk~
IdNum 1
Dated 1451401973
Level 34
Room 800
Flags 2 0 0 0
End
Text Loot~
Body I’m not sure how the loot system works, or if it is controllable, but it seems that it is easy at low levels to find gear that you have to be high level to use and at high level, many of the enemies drop pretty useless things. I know that some things will have gear we don’t want etc. but it seems that the majority of the items found are sold for less than 200 gold (e.g. Pixie breast plate)
~
Name Tristan~
IdNum 1378
Dated 1451455824
Level 30
Room 145200
Flags 0 0 0 0
End
Text Bug,idea,typo editing~
Body This isn’t just for Imms, but for all players allowing players and Imms to edit their own submissions for fixing their mistakes when submitting.
~
Name Jordan~
IdNum 740
Dated 1451466893
Level 31
Room 11914
Flags 0 0 0 0
End
Text Type of job permissions for staff~
Body From my mush experience this is just a thought… It relies on the job description rather than level like you be staff, but have some IMP access. It really depends on the job/role that they want to fill. For example, have an archetype/job that deals with building/the different bug, idea, and typo lists and the managing of them, but not really full access to everything that a God, Greater God, or IMP has.
~
Name Jordan~
IdNum 740
Dated 1451512847
Level 31
Room 11914
Flags 0 0 0 0
End
Text Faster memorization/quick chant~
Body These feats are great. I’d love to see epic versions of them in help out even more. (unless this skews power too much)
~
Name Tristan~
IdNum 1378
Dated 1451521078
Level 30
Room 25929
Flags 0 0 0 0
End
Text tutorial reward~
Body we should increase the reward for tutorial and really sell the importance
of completing it
(player suggestion that has been hopping on many muds)
~
Name Zusuk~
IdNum 1
Dated 1451910378
Level 34
Room 11914
Flags 0 0 0 0
End
Text Training Halls
Body For newcomer, they might don’t know that they need to type look sign. Suggest to add (Look sign)
at end of A wooden sign pointing in two directions is planted in the middle of the hallway.
~
Name Shadorn~
IdNum 621
Dated 1452025339
Level 4
Room 14103
Flags 0 0 0 0
End
Text Feats sorting~
Body Make help feat all
~
Name Shadorn~
IdNum 621
Dated 1452182150
Level 12
Room 145201
Flags 0 0 0 0
End
Text Collect idea~
Body Make autocollect stack with autoloot
~
Name Shadorn~
IdNum 621
Dated 1452187928
Level 13
Room 40409
Flags 0 0 0 0
End
Text Help Stats~
Body Fix the help stats, it is outdated!
~
Name Nuen~
IdNum 638
Dated 1452263894
Level 20
Room 31116
Flags 0 0 0 0
End
Text Mercy abilities to add on Lay On Hands~
Body Mercy line for Lay On Hands, additional effect on Lay On Hands.
More info on http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Mercy-Su-
~
Name Mungu~
IdNum 653
Dated 1452283969
Level 17
Room 145201
Flags 0 0 0 0
End
Text Manipulating Inventory in the dark~
Name Aerick~
IdNum 1530
Dated 1452301059
Level 2
Room 145340
Flags 2 0 0 0
End
Text Abilities timer~
Body Abilities should continue to tick down if offline, so paladin not crippled if logout with call mount still in 400s seconds
and can’t call mount for a while.. just an example
~
Name Mungu~
IdNum 653
Dated 1452396715
Level 19
Room 25104
Flags 0 0 0 0
End
Text wearing obj with aff-bits~
Body ornir wants a message to be given when aff-bit is worn
~
Name Zusuk~
IdNum 1
Dated 1452440915
Level 34
Room 1908
Flags 0 0 0 0
End
Text spellprogression command~
Body need this to show charts for when a given class gets their spells/etc
~
Name Zusuk~
IdNum 1
Dated 1452506317
Level 34
Room 1208
Flags 0 0 0 0
End
Text Song refresh~
Body Songs should refresh timer if sang the perform, so can make use of lingering song better and weave songs.
~
Name Dallam~
IdNum 654
Dated 1452528494
Level 5
Room 145202
Flags 0 0 0 0
End
Text crafting~
Body revamp the crafting system. the way it is now it feels to me to be long to gain a level. is there a way to see how many exp to gain till next level? crafting takes 66 seconds to make something i had to craft around 6 times to gain a level. just my opinion thats to long and to much to gain level. its monotonous, i don’t believe many people will craft with current system. i have to be a lvl 61 to harvest a certain metal. and thats cool but how long would it take to get to 61. right now it seems unreachable.
~
Name Dravalin~
IdNum 1367
Dated 1452579873
Level 30
Room 369
Flags 0 0 0 0
End
Text Ranged Combat Maneuvers~
Body To finish archery up nicely, would be great to have some combat maneuvers linking with archery.
Maybe Pintpoint Targeting, Focused Shot, Bullseye Shot, Clustered Shots, and such
~
Name Shadorn~
IdNum 621
Dated 1452628080
Level 14
Room 25134
Flags 0 0 0 0
End
Text Lore~
Body The lore system is nice, however for a character who does not have it, it can be problematic. Perhaps there could be an NPC that would lore and tell the player for a fee?
~
Name Tristan~
IdNum 1378
Dated 1452644072
Level 30
Room 145201
Flags 0 0 0 0
End
Text Rage~
Body We should include a line of text to denote the end of a rage, just so the berzerker knows.
~
Name Blazanar~
IdNum 1374
Dated 1452664177
Level 18
Room 25108
Flags 0 0 0 0
End
Text Tieing up your mount~
Body Ever go into a tavern and the bartender says that those kind aren’t welcome here. Well it would be cool to have a command that would allow for players to tie up their mounts in a stable or somewhere they can come back to it.
~
Name Jordan~
IdNum 740
Dated 1452677537
Level 31
Room 11917
Flags 0 0 0 0
End
Text half-troll arcane golem leveling~
Body just a suggestion. the half-troll and arcane golem leveling should be reduced. To me the races arent epic enough to justify the increase of xp needed to gain levels. the trelux and cystal dwarf are epic, awesome stats and justify the xp needed to gain levels. I suggest changing the half-troll and arcane golem to a 1.3 xp increase over the starting levels, trelux & crystal dwarf can be like 2x needed xp to level over starter races. i’m saying partly in ignorance cause i don’t know your formula for gaining
~
Name Dravalin~
IdNum 1367
Dated 1453248044
Level 30
Room 6705
Flags 0 0 0 0
End
Text Ammunition~
Body assist Dravalin
I’ve been all over the place and haven’t found anywhere to buy basic ammunition (except arrows in Mosswood). Although ammo is dropping at increased rates, at higher level with many shot you maybe get one round before you are out of ammo thus are not very efficient as a ranged support role.
~
Name Revik~
IdNum 1557
Dated 1453768511
Level 22
Room 372
Flags 0 0 0 0
End
Text monks~
Body will you please work on monk feats, to many slow fall 🙂 thanks
~
Name Relm~
IdNum 1580
Dated 1453937870
Level 20
Room 14100
Flags 0 0 0 0
End
Text stalward defender~
Body powers:
Revik chats, ‘fearless defense, immobile, increased DR, renewed defense and smash ‘
~
Name Zusuk~
IdNum 1
Dated 1454397249
Level 34
Room 1208
Flags 0 0 0 0
End
Text Restring~
Body I think the gold cost should be removed from the restring command since it is merely a cosmetic/organizational thing.
~
Name Alduran~
IdNum 1379
Dated 1454552692
Level 10
Room 25735
Flags 0 0 0 0
End
Text Spellbooks~
Body How about organizing spellbook spell lists by level then alphabetical.
~
Name Girbaldi~
IdNum 1619
Dated 1454882912
Level 1
Room 371
Flags 0 0 0 0
End
Text spellbooks~
Body It would be nice if in the spellbook, you could see what school it is in.
~
Name Girbaldi~
IdNum 1619
Dated 1454884086
Level 1
Room 368
Flags 0 0 0 0
End
Text Color the weapon list (weaponlist)~
Body Simply add a color to each weapon name, it’ll make the list much more readable.
~
Name Kimithras~
IdNum 1625
Dated 1454971219
Level 3
Room 5928
Flags 0 0 0 0
End
Text Stalwart Defender~
Body It would be a nice touch to have the class requirements listed on the help file and/or the class file for stalwart defender. It is currently only listed when trying to take the class, as far as I could find.
~
Name Wulgar~
IdNum 1628
Dated 1454982403
Level 5
Room 5931
Flags 0 0 0 0
End
Text St. Def. Class Skills~
Body According to 3.5 and pathfinder rules, the skills are correct! However there are a couple skills implemented here that maybe should be considered class skills for the stalwart defender, at your discretion. These are: Discipline and Total Defense.
~
Name Wulgar~
IdNum 1628
Dated 1454986413
Level 8
Room 145201
Flags 0 0 0 0
End
Text Add Forget command to memorize help~
Body It would be good to include in the memorize help on how to forget memorized
spells.
~
Name Girbaldi~
IdNum 1619
Dated 1455063454
Level 2
Room 145202
Flags 0 0 0 0
End
Text brandon’s feedback~
Body I haven’t done much in it yet. Some initial thoughts I guess:
I like it.
It’s kind of odd how somethings are menu driven (study menu) but others are not.
I think there are ways you can improve MXP usage.
I think the study menu needs more explanation of what it can do and what players should do. Like, no where I’ve found yet does it talk to me about wizard specialization, familiars, domains, etc… Given how important those things can be, might be good to have some place.
I’ll play some more and let you know.
~
Name Zusuk~
IdNum 1
Dated 1455099278
Level 34
Room 145263
Flags 0 0 0 0
End
Text command to view commands by action~
Body like you type ‘commands move’ and it would list all the commands that consume
a move action
~
Name Zusuk~
IdNum 1
Dated 1455267700
Level 34
Room 1208
Flags 0 0 0 0
End
Text sneaking with a lit torch works~
Body submitted by ornir:
That is a bit silly, dontcha think?
~
Name Zusuk~
IdNum 1
Dated 1455537244
Level 34
Room 1204
Flags 0 0 0 0
End
Text keyring~
Body It would be nice to have a keyring that stores individual keys you collect.
This would help organize all your keys. For example, if you have a dozen keys,
you can use the syntax “put key keyring” for all 12 keys. As long as the
keyring is in your inventory, then you can unlock the door with the matching
key.
~
Name Thorgrim~
IdNum 1647
Dated 1456076234
Level 5
Room 145206
Flags 0 0 0 0
End
Text Troll king calls for guards when attacked, if not cleared first they come in~
Body see title
~
Name Zendar~
IdNum 1005
Dated 1456152686
Level 12
Room 14100
Flags 0 0 0 0
End
Text traps~
Body Ward traps (alerts the user and/or wakes him/her up, arrow or poison traps, and pitfall (immobilize)
~
Name Kiro~
IdNum 1633
Dated 1456298673
Level 18
Room 25129
Flags 0 0 0 0
End
Text work on dragon plains~
Body might be a stock zone worth saving! (kiro suggestion)
~
Name Zusuk~
IdNum 1
Dated 1456478290
Level 34
Room 1204
Flags 0 0 0 0
End
Text Epic feats~
Body Lingering Damage, Two-Weapon Rend, Epic Dodge, Improved Combat Reflexes, Perfect Two-Weapon Fighting. Source: http://www.d20srd.org/srd/epic/feats.htm
~
Name Kiro~
IdNum 1633
Dated 1456481362
Level 21
Room 145201
Flags 0 0 0 0
End
Text groupcast/gcast~
Body Hey how about doing something totally different like this. Implimanting groupcast with combining different spells together. like fire and lightening from two persons. at the same time. one has lightning and other has fire. they can do something like “prep spell playername or prep spell player1-player2-player3 or maby prep spell player1-player2” if only two person wana cast in a group with more than two. then when prep, the first person will release the spell since he’s holding it. but it takes mana from
~
Name Telarious~
IdNum 1069
Dated 1456694298
Level 31
Room 11000
Flags 0 0 0 0
End
Text Manafist magic~
Body Spells to raise offensive damage on unarmed or enchant with an element
~
Name Kiro~
IdNum 1633
Dated 1456819682
Level 24
Room 23879
Flags 0 0 0 0
End
Text show cost lev num?~
Body can we have “show cost”, or “cost lev” so we can see how much we need to lev to the next lev? like this.
user types “show cost” or “cost lev” or “lev cost”
“you have ‘xxx’ and need ‘xxx to reach level ‘xxx’
~
Name Telarious~
IdNum 1069
Dated 1456827719
Level 31
Room 11000
Flags 0 0 0 0
End
Text Abriveations in score screen~
Body In the score screen, we see,
Level : 1 CstrLvl : 1 DivLvl : 0 MgcLvl : 1
can we remove the abriveations and use the actually names? to help newbies understand better? because I even ask ornir and he didn’t know what is the last one fore.
~
Name Telarious~
IdNum 1069
Dated 1456828012
Level 31
Room 11000
Flags 0 0 0 0
End
Text sol jar and soul capture~
Body I was thinking about adding two things. “cast soul capture” and adding a soul jar.
so, You can capture souls from mobs, then put them in a jar. After that, you can use those souls to create minions.
prep core ghoul
then do “bind soul core
preserve core to slow the corpse from going away.
then prep the corpse for the type of minion you want.
For this, we have different color souls.
you can use a green soul for a ghoul, while a blue for vampire or maby yello for a zombie.
you can also strip bones from corpses and create skelital minions.
to summon demons, we can use a summoning diagram.
say we have twelve levels of demons. which the last one being a demonic lord.
With these demons, we can gane wizdom by learning about other things by asking questions, or have them proforme basic tasks for us.
To control those demons, we have to have the wizdom to do it.
the idea is bassed of the kara gillion series by diana rowlin.
see https://www.goodreads.com/series/46544-kara-gillian
I can do the research and stuff for it just le me know.
since we’re looking for more content for the game,
Let me know what you think.
~
Name Telarious~
IdNum 1069
Dated 1456829393
Level 31
Room 11000
Flags 0 0 0 0
End
Text points~
Body This is the idea for the point system.
First we have xp which experience points.
These points are generally used for leveling up.
If you die, you lose xp. When you kill, you gain xp.
This is for npcs around the game
Then we have combat points. You can gain by fighting alot. generally when you fight a mob, you get combat or fighting points.
You can use these to buy temp spells or temp mem slots to memmorise spells. These are not purmanant but can be regain by buying them when the time is up.
We have explorer points. Generally, we get these when we explore areas that we haven’t explored before. Like every 30 or 40 rooms we explore, we get 1 point.
This can be spent the same way as well.
Then we have Rank. Rank is determined by how much combat and explorer points you have.
The more explorer and combat/fighting points you have, the higher your rank.
If you spend the points after, your rank stays up, but just your points subtracted.
That’s to show how much you’ve done in the game and give you good ranks.
This is just the idea I have.
~
Name Telarious~
IdNum 1069
Dated 1456858303
Level 31
Room 1004001
Flags 0 0 0 0
End
Text Modal menus: essentially, menus that allow the main commands to be executed alongside the menus. This would allow, say, a player asking for help on chat or protecting him/herself from surprise attacks.~
Body Modal menus: essentially, menus that allow the main commands to be executed alongside the menus. This would allow, say, a player asking for help on chat or protecting him/herself from surprise attacks.
~
Name Darbaga~
IdNum 1670
Dated 1457229580
Level 1
Room 14103
Flags 0 0 0 0
End
Text seeing how many images are left in the mirror image spell~
Body When typing affects, it might make sense to see how many mirror images are left
rather than just seeing that the spell is still active.
~
Name Arelaem~
IdNum 1671
Dated 1457244768
Level 3
Room 5924
Flags 0 0 0 0
End
Text Better way of studying~
Body Hello!
I have a suggestion how studying system should work.
You have to find a fireplace, sit near it and then study
~
Name Gushasad~
IdNum 1679
Dated 1457299348
Level 2
Room 14109
Flags 0 0 0 0
End
Text Whois command idle timer conversion~
Body Well this comes from seeing Zusuk’s idle timer. I thought that it might help people when this comes more than a constant hangout to have idle times that are greater than 60 minutes converted to 1 hr. If there are minutes then it shows 1 hour x minutes. Example: Last Logon: They’re playing now! (Idle 913 Minutes)
~
Name Jordan~
IdNum 740
Dated 1457762309
Level 31
Room 1208
Flags 0 0 0 0
End
Text spiff up Cardinal Wizards zone…~
Body Very very VERY cool zone, needs some tlc
~
Name Ornir~
IdNum 162
Dated 1457955691
Level 34
Room 17502
Flags 0 0 0 0
End
Text Adding news to website~
Body It would be a nice feature to add the news to our website. I know it won’t look
as nice as the posts, but it will make the MUD look significantly more active.
I don’t know how the news is stored now, but I assume it is just a file, which
should be fairly easy to import.
~
Name Treyorn~
IdNum 706
Dated 1458043532
Level 34
Room 1204
Flags 0 0 0 0
End
Text Adding whois extended~
Body My idea is to have a command for staff that shows all the characters of the players account. This would save time with looking to see who’s account that is with the player. Or just redesign the whois command that shows the list of characters on the players account when they all were last online.
~
Name Jordan~
IdNum 740
Dated 1459351183
Level 31
Room 1208
Flags 0 0 0 0
End
Text paladin mount~
Body Paladin mount rescues master while being ridden.
Causes an unnecessary break in combat.
Perhaps have a check to see if ridden before attempting rescue.
~
Name Idrial~
IdNum 1914
Dated 1466691061
Level 10
Room 6758
Flags 0 0 0 0
End
Text graven trolls~
Body Trolls are not evil, not sure if this is intentional.
Suggest trolls be made evil, as they work for a darkling.
~
Name Idrial~
IdNum 1914
Dated 1466692829
Level 10
Room 6774
Flags 0 0 0 0
End
Text crafting skills~
Body First, have help files added for each of the different crafting skills that would include instruction for how to go about raising them. Ex: fast crafter exp for doing any type of crafting. Knitting for harvesting cotton fields. The obscure ones that I’ve seen so far would be hunting and jewelry making, but that may just be me not figuring out what to do for those.
~
Name Kordon~
IdNum 1780
Dated 1472485656
Level 9
Room 266
Flags 0 0 0 0
End
Text bind command~
Body Well just tested out grapple and freegrapple, then grapple, pin, and freegrapple. Looks awesome! Can’t wait for bind, though I have reservations about that from another mud. I’ll be okay with it as long as it’s either a combat-initiating action that has a save for, and/or is something that you can use a command to free yourself. Plus if a non-combat command, then make it so that it’s not something that prevents all actions for the victim, like mainly more of an rp kind of thing.
~
Name Kordon~
IdNum 1780
Dated 1472671117
Level 9
Room 370
Flags 0 0 0 0
End
Text carfting ii~
Body Just to remind you, dwarven crafting(inc), and 1 other one that I can’t remember now, which doesn’t show in the craft skill list.
~
Name Kordon~
IdNum 1780
Dated 1472671755
Level 9
Room 370
Flags 0 0 0 0
End
Text Add memorised spells to the compose dialog~
Body Could the spells which are already selected through STUDY appear in the COMPOSE menu?
~
Name Dewinter~
IdNum 1987
Dated 1472741424
Level 5
Room 145201
Flags 0 0 0 0
End
Text Compose spells listing~
Body A note at the end of compose which directs people to SPELLS BARD for their known spells.
~
Name Dewinter~
IdNum 1987
Dated 1472861435
Level 6
Room 5907
Flags 0 0 0 0
End
Text more quest point shops…~
Body maybe set them up every few zones with appropriate leveled gear?
~
Name Zusuk~
IdNum 1
Dated 1473237806
Level 34
Room 1206
Flags 0 0 0 0
End
Text improved intimidate feat chain~
Body do eet
~
Name Zusuk~
IdNum 1
Dated 1473405253
Level 34
Room 1208
Flags 0 0 0 0
End
Text prestige class missing info~
Body like for arcane archer, there is no info explaining how it
would enhance your bard/sorc/wizard levels
~
Name Zusuk~
IdNum 1
Dated 1473535999
Level 34
Room 1208
Flags 0 0 0 0
End
Text Visible D20 ROLL mechanic~
Body A syntax to roll d20, possible with a modifier. For example ROLL could roll d20, ROLL PERSUASION could roll with the relevant modifier. This roll could be visible to everyone in the room (also in the group possibly).
~
Name Amir~
IdNum 2002
Dated 1473595450
Level 9
Room 103134
Flags 0 0 0 0
End
Text Sneak modifier should apply to spells~
Body This might have been discussed but I am reasonably sure Pathfinder/3.5 gave a sneak modifier to spells for a hidden casters with sneak attack feats (wiz/rog, sor/rog etc)
~
Name Amir~
IdNum 2002
Dated 1473595700
Level 9
Room 103134
Flags 0 0 0 0
End
Text Order spells in wizard spellbook by circle #~
Body Display spells in spellbook by spell circle number and then in alphabetical order
~
Name Dewinter~
IdNum 1987
Dated 1473648164
Level 7
Room 586
Flags 0 0 0 0
End
Text world command~
Body like show stats and gives info about the zone
you are in
~
Name Zusuk~
IdNum 1
Dated 1473663625
Level 34
Room 1208
Flags 0 0 0 0
End
Text I think a generally good idea for clerics with summoning creature abilities, should get specific types that are divine related and not common sorcerer ones. Divine planar beings like a cherub(i),deva(ii),angel(iii), archangel(iv), nephilim(vi)seraphim(vii) etc..etc..~
Name Gabraeon~
IdNum 2013
Dated 1473777080
Level 9
Room 145201
Flags 0 0 0 0
End
Text Cleric creature summons~
Body I think a generally good idea for clerics with summoning creature abilities, should get specific types that are divine related and not common sorcerer ones. Divine planar beings like a cherub(i),deva(ii),angel(iii), archangel(iv), nephilim(vi)seraphim(vii) etc..etc..
~
Name Gabraeon~
IdNum 2013
Dated 1473777115
Level 9
Room 145201
Flags 0 0 0 0
End
Text autocrafting area~
Body After we were just talking, I think maybe moving the whole crafting area from
Sanctus to a different town that would be along the quest line route so new
people or anyone else could find it without having to teleport to Sanctus to
reach it.
~
Name Merron~
IdNum 2004
Dated 1473787726
Level 17
Room 6764
Flags 0 0 0 0
End
Text cleric summons idea~
Body I was just reading on the idea by Gabraeon and from what I can tell, clerics
get the same summon creatures that the arcane casters get. Unless he was trying
to make it a cleric only spell similar but substituting the summon creature
spells.
~
Name Pathos~
IdNum 124
Dated 1473788781
Level 31
Room 15400
Flags 0 0 0 0
End
Text epic spells~
Body This might sound nitpicky, but I know you have the epic spells listed under
feats, but since you cast them as a spell, what do you think about having it
listed under your spell circle instead?
~
Name Merron~
IdNum 2004
Dated 1473947368
Level 21
Room 4319
Flags 0 0 0 0
End
Text spell prep~
Body should be able to prep spells (select) while standing
~
Name Zusuk~
IdNum 1
Dated 1474874662
Level 34
Room 6732
Flags 0 0 0 0
End
Text gaining new feats~
Body Hey Zusuk, what do you think about including something in the class helpfiles
to show the progression for when each class will receive a new feat, or boost
for that matter. That way people who aren’t familiar with D&D will have a
better idea for how to train their specific class(es)?
~
Name Conan~
IdNum 2040
Dated 1475926952
Level 9
Room 5900
Flags 0 0 0 0
End
Text 2H sword at npc in Mosswood~
Body The 2H sword you can buy in Mosswood is a +3 weapon, the quest weapons you
get are only +2. I think the npc stock weapon should have at least it’s hit
bonus lowered by at least 1 or 2, or maybe even take away the enchnatment on it
altogether? But if you do that, probably should lower the price of it to match
as well.
~
Name Conan~
IdNum 2040
Dated 1475958294
Level 10
Room 145201
Flags 0 0 0 0
End
Text pets~
Body I think there should be higher level pets that melee-types can buy instead of
just the wardog and bear sold in Mosswood. It’s problematic for a melee fighter
to try to kill Velna solo. Also it would allow melee types to be more on an
equal footing with casters at higher levels
~
Name Xarg~
IdNum 2045
Dated 1476774124
Level 14
Room 5917
Flags 0 0 0 0
End
Text Velna~
Body Also, there are at least 14 spiders along with Velna.
~
Name Xarg~
IdNum 2045
Dated 1476774356
Level 14
Room 14100
Flags 0 0 0 0
End
Text Postmaster~
Body I think it would probably be a good idea to add a postmaster in Mosswood
since that’s the first town new people will be operating out of. That way new
people can send and receive mail, especially helpful for answering questions
when a person isn’t online.
~
Name Xarg~
IdNum 2045
Dated 1477292867
Level 20
Room 11895
Flags 0 0 0 0
End
Text Charmie behavior on death~
Name Serity~
IdNum 2291
Dated 1507528748
Level 9
Room 3012
Flags 0 0 0 0
End
Text Charmie behavior on player death~
Body Currently when player dies, the charmie (at least Midgen ones) just drop group and ignore you when you go back to their room.
Suggested either a) just remembering the player when they come back + staying in the group or b) them explicitly disbanding/scattering, dropping all carried items and despawning (this would kinda suck for group play though lol)
~
Name Serity~
IdNum 2291
Dated 1507528755
Level 9
Room 3012
Flags 0 0 0 0
End
Text *note on mobs leaving group on death~
Body it seems group actually disbands and you have to do ‘group new’ again? so maybe fix that too :p
~
Name Serity~
IdNum 2291
Dated 1507533221
Level 9
Room 14100
Flags 0 0 0 0
End
Text remove ‘combat maneuver’ help file~
Body all it does is point at ‘combat maneuvers’ and it intercepts ‘help combat man’ shorthand
~
Name Seraty~
IdNum 2293
Dated 1507592618
Level 6
Room 145211
Flags 0 0 0 0
End
Text respec race/align~
Body offer an option to change your race/align as well when respeccing
~
Name Serity~
IdNum 2291
Dated 1507600330
Level 5
Room 145200
Flags 0 0 0 0
End
Text accessory list command (belts, rings, necklace, wristguard, cloaks etc)~
Body for stuff that doesn’t show up in armorlist
~
Name Serity~
IdNum 2291
Dated 1507600447
Level 5
Room 371
Flags 0 0 0 0
End
Text pet notes~
Body Pets:
* order followers should only use one turn if you only have one pet (for convenience purposes in case of alias)
* pets should have a list of things they do listed in their ‘look lion’ or whatever. such as grapple or rage
* these specific known things are supposed to cost a move action
* if you order them to do things they don’t know (such as dirtkick), “pushing” it’s supposed to cost a full action
Rangers/Druids:
* it’s supposed to be a free action to order companions to do things they know
* pushing companions is supposed to be a move action
~
Name Seraty~
IdNum 2293
Dated 1507614643
Level 1
Room 14100
Flags 0 0 0 0
End
Text remove curse targetting a mob/player uncurses objects they’re wearing/carrying~
Body do itttttttttt.
~
Name Sarity~
IdNum 2294
Dated 1507628466
Level 6
Room 3004
Flags 0 0 0 0
End
Text disarm should ‘disarm’ held things too, not just wielded. + more~
Body also if your disarm roll exceeds enemy CMD by 10+ they’re supposed to have both hands disarmed (if they have two things held)
http://www.d20pfsrd.com/gamemastering/combat#TOC-Disarm
~
Name Serity~
IdNum 2291
Dated 1507630626
Level 10
Room 6703
Flags 0 0 0 0
End
Text when in study menu give option to ‘help whatever’ without leaving~
Body For example:
9) clone 31) locate object 51) waterwalk
162) freezing sphere 163) acid fog 164) summon creature vi
165) transformation 166) eyebite 167) mass haste
168) greater heroism 169) anti magic field 170) greater mirror image
171) true seeing 172) globe of invuln 173) greater dispelling
Number of slots available: 1.
+ A plus sign marks your current selection(s).
Enter spell choice, to add or remove (Q to exit to main menu) : ? 51
Help Keywords : Waterwalk
Last Updated : 2014-09-25 07:41:57
~
Name Serity~
Notes Great idea! Thanks, will definitely be added to importan toDO list
~
IdNum 2291
Dated 1507691019
Level 12
Room 6721
Flags 2 0 0 0
End
Text put room state in ‘exits’ so you can tell if a room is acid-fogged or whatever before you waltz in~
Body Obvious exits:
north – North of the Village’s Center ( None )
east – Jurushka’s Clothing ( None )
south – Too dark to tell.
west – Center of the Village Square ( Acid-Fogged )
~
Name Serity~
IdNum 2291
Dated 1507692160
Level 12
Room 145205
Flags 0 0 0 0
End
Text let players write notes on bugs too lol~
Body just in case there’s followup info
‘bug note 4’
blahblahblah
~
Name Serity~
IdNum 2291
Dated 1508276848
Level 30
Room 369
Flags 0 0 0 0
End
Text ‘teleport mail’/’teleport post’ :p~
Name Serity~
IdNum 2291
Dated 1508277298
Level 30
Room 369
Flags 0 0 0 0
End
Text seperate damage display toggle for combat~
Body coz that stuff’s important for all peeps even if you dont wanna see d20 rolls!
~
Name Serity~
IdNum 2291
Dated 1508277676
Level 30
Room 3005
Flags 0 0 0 0
End
Text have ‘faster memorization’ feat (50% faster spell mem) be reflected in the meditate/etc displays~
Body currently the seconds just tick down twice as fast (44 seconds will be done in 22) but it should display 22 seconds instead
~
Name Serity~
IdNum 2291
Dated 1508277952
Level 30
Room 3005
Flags 0 0 0 0
End
Text Gui addition?~
Body Maybe have it have cooldowns shown for memorization/commune/meditate etc?
~
Name Wolves~
IdNum 430
Dated 1512116270
Level 31
Room 7717
Flags 0 0 0 0
End
Text Blank Line Removal Toggle?~
Body Hey would it be possible to make this a toggle somehow? I don’t really
like the way it looks with no blank lines, though I could see how some
would like it. For me it is too cramped and harder to read…
~
Name Wolves~
IdNum 430
Dated 1512148177
Level 31
Room 7717
Flags 0 0 0 0
End
Text Combat Manuever Lists~
Body Be really sweet to have a command that shows all the combat manuevers
you can currently use. Your kicks and grapples and headbutts etc.
~
Name Fallenleaves~
IdNum 2344
Dated 1512279335
Level 7
Room 6702
Flags 0 0 0 0
End
Text recall til 10?~
Body Maybe make it so you can freely recall(maybe have ! Recall rooms, one, for
example, would be in lady ravens room in the wiz mansion, cuz when she gets low
you can just recall out, heal up, and come back and shes still at the health
level you left her at by the time you come back with full health…. ) until
level 10(maybe 7 or 8 actually…. Thoughts? ). Will give a little
forgiveness to new players exploring a little to hard?
~
Name Bochts~
IdNum 2337
Dated 1512326642
Level 7
Room 6766
Flags 0 0 0 0
End
Text Follower damage?~
Body Would be nifty to see how much damage your followers are doing, and your group members?
or make it a toggle that shows either or both along with the normal combatroll tog?
<3 - Wolves
~
Name Querl~
IdNum 2341
Dated 1512344227
Level 3
Room 145290
Flags 0 0 0 0
End
Text Permatitle while leveling?~
Body Could be a nifty toggle if people really want to have a cool title and not
have to change back every time they ding?....
~
Name Querl~
IdNum 2341
Dated 1512360771
Level 7
Room 6701
Flags 0 0 0 0
End
Text cooldown duration timers~
Body When you type cooldowns, and see you have, say 563 seconds left on call familliar...
If that could maybe be displayed in minutes until the final minute it would be a lot more clear.
just a thought
~
Name Querl~
IdNum 2341
Dated 1512372517
Level 9
Room 6737
Flags 0 0 0 0
End
Text Mudside Alias and the Multi-Action Key...~
Body Would be super cool to either change the multi-action-key in the mudside
aliases to an asterisk, colon, tilde. I for one like to use a mix of clientside
aliases and mudside... Also lots of other people will be using mudlet or tintin
where the semicolon is already in use as the multi-action key, and it interferes
with any aliases you create mudside when you fire them inside of mudlet or
tintin... Wow i ramble sometimes
~
Name Querl~
IdNum 2341
Dated 1512372928
Level 9
Room 5905
Flags 0 0 0 0
End
Text Mob already off balance...~
Body Maybe make it so the mob emotes when it loses flat footed debuff?
~
Name Rolent~
IdNum 428
Dated 1512455416
Level 11
Room 6701
Flags 0 0 0 0
End
Text Very Rough Preffered stats speil in class select?~
Body In character creation menus it could be cool to have a little thing that says
like, "Sorcerers must be very charasmatic to be able to access their inner mojo
and they can get by on that without having to be the most intellegent peopleblah
... Or just have it say the 3 most important stats just in list form, or
something maybe? Save or do yall want people to form their own opinions on
that, hence free respecs for now?
~
Name Wolves~
IdNum 430
Dated 1512460094
Level 31
Room 7717
Flags 0 0 0 0
End
Text When you just type meditate with no args....~
Body Its hard to pin down why I don't like the way this looks. I find it very
hard to read quickly for somereason. Maybe the colors, maybe the word "slots"
just reverberating all over my vision. I find i always have to think about the
info im trying to get from there. Not sure this fully makes sense, also I don't
really have a replacement system in mind whatsover yet, but I plan to think on
it as I level this sorc!
~
Name Sneth~
IdNum 2342
Dated 1512460560
Level 5
Room 6704
Flags 0 0 0 0
End
Text Account-wide Aliases~
Body Make it so you could save some aliases across all accounts, and a way to make
it so you could also save character by character seperately. Def not a huge
priority, but a cool thing I just thought of.
~
Name Wolves~
IdNum 430
Dated 1512461072
Level 31
Room 7717
Flags 0 0 0 0
End
Text Maybe make a rooms explored counter?~
Body It could count the number of rooms you've mapped and place it in the score
sheet or something. Maybe get mud-side achievements or quest points for other
rewards(exp gold etc? )
~
Name Bochts~
IdNum 2337
Dated 1512520893
Level 9
Room 145216
Flags 0 0 0 0
End
Text Increase history buffer size~
Body Would be cool if the history buffer was bumped up so I can catch all the
wiztalk while im sleeping and yall are talking about changes and other cool
things. No biggie if its a complex thing tho.
~
Name Wolves~
IdNum 430
Dated 1512759724
Level 31
Room 7717
Flags 0 0 0 0
End
Text Damage Meters~
Body How sick would that be! It's a very MMO-centric sort of feature, but that's
sort of the demographic we pull from these days. But yeah it would really
showcase the hard work yall have put into the combat system so far, and will
give players who really want to min-max an invaluable tool. I'm pretty sure
this would be a ton of work, and there's probably bigger fish to fry at the
moment. But, like, a sick UI with all the bells and whistles, AND a built in
damage meter. Have you ever heard of a mud that had damage meters? I guess the only
issue really is, is that going to far? Taking away anything of the mudding
spirit of yore? I'd love to hear your thoughts on it!
~
Name Praxil~
IdNum 2363
Dated 1512802893
Level 2
Room 145373
Flags 0 0 0 0
End
Text Drow start with a handcrossbow instead of a shortbow?~
Body Would that jive?
~
Name Praxil~
IdNum 2363
Dated 1512803569
Level 2
Room 145372
Flags 0 0 0 0
End
Text A wizcommand to correct room name and description typos without entering olc~
Body That would be hella cool right?
~
Name Wolves~
IdNum 430
Dated 1512804018
Level 31
Room 7717
Flags 0 0 0 0
End
Text Dying doesnt kick you out of groups~
Body Sometimes, maybe in a tense hard fight people will die, having to re-group
can be annoying or time consuming? Hmmm
~
Name Praxil~
IdNum 2363
Dated 1512812188
Level 4
Room 145357
Flags 0 0 0 0
End
Text levitate~
Body missing mechanic - need to create it and swap out waterwalk from drow
~
Name Zusuk~
IdNum 1
Dated 1512885667
Level 34
Room 196011
Flags 0 0 0 0
End
Text Area(zone)Name in prompt, instead of room name?~
Body You can see room name every time you enter a room, but
Area name would be useful to show players where they are
while exploring etc.
~
Name Mailg~
IdNum 450
Dated 1512932017
Level 14
Room 9031
Flags 0 0 0 0
End
Text Ranged Combat ammo collection....~
Body Can we make it so arrows gained from corpses after mob dies to go directly
into the ammo container, similar to how collect works? Killed a few mobs that
took ALOT of arrows and have no space to put them in inventory...
~
Name Fallenleaf~
IdNum 2368
Dated 1513054773
Level 1
Room 145202
Flags 0 0 0 0
End
Text craft ammo from ore and fallen tree nodes?~
Body Yes please! 🙂
~
Name Fallenleaf~
IdNum 2368
Dated 1513055018
Level 1
Room 145202
Flags 0 0 0 0
End
Text maybe take away ability to load ranged weps? Arrows dont seem to need~
Body To be loaded, but in actuality you do need to grab the arrow, knock it, then
pull back for your shot. It could be argued, and with some actual legit youtube
videos, that an experienced bow-person can shoot arrows from their quiver
pretty darn fast. Waiting for a movement action to reload each crossbow bolt
seems a bit much maybe? Unless the crossbow isnt really meant for continual
barage, like how bow combat currently feels. Ah just thoughts really, less an
idea.
save
https://www.youtube.com/watch?v=BEG-ly9tQGk
This guy is crazy btw.
~
Name Hizek~
IdNum 2367
Dated 1513055240
Level 1
Room 145209
Flags 0 0 0 0
End
Text Faerie fire maybe shouldnt be affected by spellfail~
Body Drow warriors for example, wont be casting, and wearing heavy gear,
but will constantly be hampered when using drow racial faerie fire.
~
Name Hizek~
IdNum 2367
Dated 1513060677
Level 1
Room 145379
Flags 0 0 0 0
End
Text Ammo in prompt/gui~
Body Cool if this were a thing! 🙂
~
Name Fallenleaf~
IdNum 2368
Dated 1513062902
Level 1
Room 145207
Flags 0 0 0 0
End
Text wizhelp show what level your commands are?~
Body Like this maybe
***************Staff********************
goto rlist purge echo
recent show snoop stat
this that the other
*************Senior Staff***************
Commands that senior staff
get at level 32
and when you are level 33, it has those , and 34 them.
level 34 people could see what level each imm level
gets things, and could visualize better if needed to add
commands to lower levels, or remove them etc?
~
Name Wolves~
IdNum 430
Dated 1513131889
Level 32
Room 7771
Flags 0 0 0 0
End
Text Show when intimidate wears off?~
Body This'd be a nice QOL addition IMO.
~
Name Bochts~
IdNum 2337
Dated 1513226224
Level 9
Room 6738
Flags 0 0 0 0
End
Text Lore show size of mob?~
Body Would be neat to show size when you lore mobs, makes sense, right? You can
already tell what align the mob is and damage types etc, shows to go you should
be able to determine the mobs size yes?
~
Name Mailg~
IdNum 450
Dated 1513233564
Level 15
Room 40402
Flags 0 0 0 0
End
Text when mobs transfer you, make all your pets come with you~
Body see title
~
Name Glim~
IdNum 2371
Dated 1513323179
Level 7
Room 6716
Flags 0 0 0 0
End
Text show level of mobs next to vnum if enabled~
Body Would be useful to get a feel for mob levels of areas
when adapting zones.
~
Name Wolves~
IdNum 430
Dated 1513410975
Level 32
Room 101711
Flags 0 0 0 0
End
Text mob kill counters?~
Body Save would be a neat feature, and have potential interactions with dg scripts
and quests. Maybe award things to people with high mobkills on hardrr mobs.
Even has some pk implications, could be sweet to keep track of warring clans
pkills etc...?
~
Name Mailg~
IdNum 450
Dated 1513655351
Level 20
Room 5917
Flags 0 0 0 0
End
Text somehow show a value of total time it will take you to mem all your spells~
Body That
~
Name Querl~
IdNum 2341
Dated 1513753040
Level 12
Room 101765
Flags 0 0 0 0
End
Text Have wear all equip your light~
Body This would be a nice touch.
~
Name Praxil~
IdNum 2363
Dated 1513832863
Level 9
Room 40431
Flags 0 0 0 0
End
Text option to award account exp as quest reward?~
Body yes?
~
Name Wolves~
IdNum 430
Dated 1513912763
Level 32
Room 1204
Flags 0 0 0 0
End

