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Stuff
So this casting level has a lot of spells that fall under the “wont work on anyone under <insert
a level>”, and I thought maybe they’d be better off tweaked a bit so they can continue to be
useful at all levels.
Spells
Curse – Cursing items and players is working well. Cursed items can’t be dropped or removed
but they can still be sacrificed. 25min duration.
Animate dead – Working well, but the helpfile could be more clear as to what level you can get
giant skeletons and mummys.
Ice storm – One of the first good area spells for offensive casters right now. Extra sexy because
there is no saving throw.
Cold shield – Nothing in affects suggests it gives 50% resist to cold, but the damage when something
hits you is working.
Greater invis – Works well. The boost to AC is great. Not sure if it’s stackable with mage armor, or
anything else.
Minor Globe – Turn other mages into your whipping boy with this one. Seems to work well. Removes casting
time on spells it negates.
Poison – Great utility/debuffing spell. The duration is a a massive 50 min (may scale by level), which is
a long painful wait if you cant cure poison.
Infravision – Working
Wizard eye – Great for exploring areas. Not sure it it can be aggro’d by mobs.
Billowing cloud – Like farting in the elevator before you leave. Changes room status to (billowing) and
forces a fort save on everyone in the room every round or so. Nothing shows up in affects if you fail
the save. Not sure what this does.
Rainbow pattern – Another good stunning spell.
Enlarge self – Best used when feeling insecure in the lockeroom. Works as intended, but can be slightly
abused my resizing a weapon, wielding it while enlarged, then shrinking back to normal. A troll can wield
a Gargantuan weapon this way.
Remove curse – Works
Fire shield – Works well. Maybe add to helpfile that only 1 elemental shield can be up at one time.
Locate creature – Works with both PCs and NPCs. Shows them as if you’re seeing them on the where command.
Shrink person – Works.

