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So I tried mailing this out to everyone, but I’m not sure if it worked or how badly it formatted.
Im going to be going over the spells for sorc/wizard. Here my notes for first level spells.
STUFF
– Helpfiles for spells could include how much damage they do (some do, most don’t)
– A lot of spells like burning hands and fireball should affect more than 1 target
– I’d like to take a moment to thank all the unfortunate piglets in Mosswood, for this
spell review wouldn’t be possible without their charred, frozen, twisted, and all around
obliterated little corpses.
SPELLS
Burning hands – Hepfile could have more info on damage, change to target up to 3 targets?
Color spray – Works well, help file has typos
Protection evil/good – Super long duration. All mobs seem to be true neutral right now. Wouldn’t
affect anything at the moment.
grease – Can’t test this myself. Great for offensive mage chasing someone down.
Iron guts – Works at intended.
Ray of enfeeblement – Seems to work well. duration is probably way too long.
shield – works well. duration 20min.
charm person – Great spell. Can be horribly abused when used on another player character.
enchant weapon – give +1hit/+1dam, but doesnt add a point to “enchantment bonus”. This means
I can enchant a +1 weapon with an additional +1 hit/dam.
Sleep – works well. Very useful spell.
endure elements – 40min duration. Seems to work fine.
Horizikaul’s boom – Add how much damage it does to helpfile? Great flavor text. maybe add an
echo if deafen is successful?
mage armor- Gives +2 to armor instead of +4. Helpfile should suggest it gives better protection
than shield? 40min duration.
scare – works great. Can see it being a vital spell for player vs player stuff and certain builds.
summon creature – works well
chill touch. Seems to work. Very similar to ray of enfeeblement.
Magic missile – The absolute bomb-diggity. Maybe add a short lag to this? I can throw like 5
of these things out in 1.5 seconds.
Identify – Good
expeditious retreat – Seems to work. Helpfile suggests it makes it easier to retreat? Does it
add a bonus to acrobatics?
Ice dagger – Works well. Helpfile doesn’t say how much damage its supposed to do.
negative energy ray – Works fine. Helpfile doesn’t say how much damage it does.
Shelgarns blade – Works. Not a great charmee. Maybe compare it with dire badger and tweak?
True strike – Adds a massive +20 to hitroll. Probably should be more like +4.

