I am not so sure about removing skill lag – Since even removing the lag after a successful attempt would allow you to potentially sneak in, stab a mob, and flee out without the other mobs in the group getting a chance to react. It may make sense, however, to reduce the lag somewhat, as I know that it is very long in some cases.
Think about it this way, the lag represents opening yourself up to ‘Attacks of Opportunity’ to use a dnd term. Potentially, there are ways to remove or lessen this affect.
Regarding flee lag, I agree, it is a bit too long. It would be better if the flee lag were dynamic, changing based on your level of panic (or via some other mechanic.) This is something I plan on looking into once we get more into the testing and polishing phase of the current iteration.
Please, keep the comments coming.
– Ornir Elunari