Arcanite crystals need some love too. Currently you can only put in one and crystal attributes don’t matter as long as they match for upgrading via augmentation, only crystal level does.
I propose that we get the ability to add an additional crystal every fifth of the way to max in that crafting skill, to allow up to six crystals to be added at once, but without the ability to add duplicate types (such as two strength bonuses).
There’s an artifact in the game that gives +3 intelligence, +3 wisdom, +3 charisma and +60 health. Why can’t we make something just as good or slightly better with enough work?
Augmentation needs a rework to focus more on risk and reward, additionally. Add a +2 strength crystal and a +3 strength crystal and attempt to combine them while risking destroying both of them. If you succeed, you should get a +5 strength crystal. Obviously this needs some kind of hard cap so we don’t run around with people having +20 strength rings. Success rate should be based on your chemistry skill and how high the bonus is going. A +10 health combination crystal should not be extremely hard to make, for example, but a +5 intelligence one should be difficult.
I’d also like to see high end materials have innate qualities when forged into armor and weapons so that people pick and choose based on what they need. One might give slightly better AC for armor and a small damage bonus for weapons, for example.