Crafting is close to my heart – and I’ve also got a hankering to play a crafter / enchanter style character, who creates magical items to supplement their own lack of skills in other areas.
This kind of makes me lean more towards crafting skills – as otherwise everybody can craft, and it takes away the point of having a character that specialises in this stuff. That said if it requires feats to actually produce decent stuff then I suppose that still makes crafting something to shoot for, as you will still be able to make things that other people can’t.
I’d love to see a system whereby you can ’embed’ spells into items, allowing them to be cast by a character that wouldn’t be able to do so otherwise – typically with a limited amount of casts, that require an enchanter to recharge them.
This gives the enchanter a good role in a team, as they can supplement what others do, but also keeps them relevant as they are needed to keep using the items.
Examples might be a brooch that casts a shield and absorbs a certain amount of damage taken for example, or staff that can shoot a fireball on command, but can only store 5 fireballs before needing to be recharged.