The idea of ‘campaign’ “level” quests, is, in my opinion,well suited for the style of play i believe we are aiming for.
It shouldn’t replace mindless mob killing, but it should offer more reward for doing it through the ‘quest-chain’ instead of just repeated slaying of the same monster for the same item.
It should add more of a level of detail to the zones, giving the player more of a feeling of involvement, instead of what i think sometimes,..
“this is just another zone with mobs for me to kill, and objects for me to loot and lore.”
yes, a nice description does make for nice room, but there are levels of detail (I don’t mean in the desc) that I personally, have always felt were missing/lacking