Category:Prestige classes

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Some classes are locked, these are often called Prestige-Classes. They get their name because in order to acquire them, they require special selection of different races, classes, stats,

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WeaponMaster

Description: For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.

  • Prerequisite: 4 ranks in Intimidate, Min. BAB +5, whirlwind attack, spring attack, mobility, dodge, combat expertise, weapon focus
  • Attack Progression: high
  • Hitpoint Gain: 5-10 plus constitution bonus
  • Feat List: weaponmaster feats
  • Class Skills: Heal, Intimidate, Discipline, Total Defense, Lore, Ride, Bluff, Sense Motive, Swim


ArcaneArcher

Description : Many who seek to perfect the use of the bow sometimes pursue the path of the arcane archer. Arcane archers are masters of ranged combat, as they possess the ability to strike at targets with unerring accuracy and can imbue their arrows with powerful spells. Arrows fired by arcane archers can fell even the most powerful foes with a single, deadly shot.

  • Prerequisite: weapon focus (in ranged weapons), Has Arcane Any (circle) 1 spells, precise shot, point blank shot, Race: HalfElf, Race: Elf, Race: Drow, Min. BAB +5
  • Attack Progression: high
  • Hitpoint Gain: 5-10 plus constitution bonus
  • Feat List: [[:Category:arcanearcher feats|arcanearcher feats
  • Class Skills: Stealth, Perception, Heal, Intimidate, Concentration, Spellcraft, Lore, Ride, Swim


StalwartDefender

Description: Drawn from the ranks of guards, knights, mercenaries, and thugs alike, stalwart defenders are masters of claiming an area and refusing to relinquish it. This behavior is more than a tactical decision for stalwart defenders; it is an obsessive, stubborn expression of the need to be undefeated. When stalwart defenders set themselves in a defensive stance, they place their whole effort into weathering whatever foe, conflict, or threat comes their way.

  • Prerequisite: light armor proficiency, medium armor proficiency, toughness, endurance, dodge, Min. BAB +7
  • Attack Progression: high
  • Hitpoint Gain: 6-12 plus constitution bonus
  • Feat List: stalwartDefender feats
  • Class Skills: Perception, Heal, Concentration, Spellcraft, Lore, Ride, Diplomacy, Disguise, Handle Animal, Swim


Shifter

Description: A shifter has no form they call their own. Instead, they clothe themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations. Of necessity, their sense of self is based not on their outward form, but on their soul, which is truly the only constant about them. It is the inner strength of that soul that enables them to take on any shape and remain themselves within.

  • Prerequisite: druid level 10
  • Attack Progression: medium
  • Hitpoint Gain: 4-8 plus constitution bonus
  • Feat List: shifter feats
  • Class Skills: Perception, Heal, Concentration, Spellcraft, Lore, Ride, Diplomacy, Disguise, Handle Animal, Swim


Duelist

Description: Duelists represent the pinnacle of elegant swordplay. They move with a grace unmatched by most foes, parrying blows and countering attacks with swift thrusts of their blades. They may wear armor, but generally eschew such bulky protection as their grace allows them to dodge their opponents with ease. While others flounder on treacherous terrain, duelists charge nimbly across the battlefield, leaping and tumbling into the fray. They thrive in melee, where their skill with the blade allows them to make sudden attacks against clumsy foes and to cripple opponents with particularly well-placed thrusts of the blade.

  • Prerequisite: weapon finesse, mobility, dodge, 2 ranks in Perform, 2 ranks in Acrobatics, Min. BAB +6
  • Attack Progression: high
  • Hitpoint Gain: 5-10 plus constitution bonus
  • Feat List: duelist feats
  • Class Skills: Acrobatics, Perception, Heal, Total Defense, Lore, Ride, Bluff, Escape Artist, Sense Motive, Swim, Perform


Mystictheurge

Description: Mystic theurges place no boundaries on their magical abilities and find no irreconcilable paradox in devotion to the arcane as well as the divine. They seek magic in all of its forms, finding no reason or logic in denying themselves instruction by limiting their knowledge to one stifling paradigm, though many are simply hungry for limitless power. No matter what their motivations, mystic theurges believe that perception is reality, and through the divine forces and astral energies of the multiverse, that perception can be used to manipulate and control not only the nature of this reality, but destiny itself.

  • Prerequisite: 6 ranks in Spellcraft, 6 ranks in Lore, Has Divine Any (circle) 2 spells, Has Arcane Any (circle) 2 spells
  • Attack Progression: low
  • Hitpoint Gain: 2-4 plus constitution bonus
  • Feat List: mystictheurge feats
  • Class Skills: Heal, Concentration, Spellcraft, Appraise, Lore, Ride, Sense Motive, Swim, Use Magic Device


ArcaneShadow

Description: Few can match the guile and craftiness of arcane shadows. These prodigious rogues blend the subtlest aspects of the arcane with the natural cunning of the bandit and the scoundrel, using spells to enhance their natural rogue abilities. Arcane shadows as often as not seek humiliation as a goal to triumph over their foes then more violent solutions.

  • Prerequisite: Align: Chaotic Neutral, Align: Chaotic Good, Align: Chaotic Evil, Align: Neutral Evil, Align: True Neutral, Align: Neutral Good, sneak attack (2 ranks), Has Arcane Any (circle) 2 spells, 4 ranks in Spellcraft, 4 ranks in Escape Artist, 4 ranks in Disable Device
  • Attack Progression: medium
  • Hitpoint Gain: 3-6 plus constitution bonus
  • Feat List: arcaneshadow feats
  • Class Skills: Acrobatics, Stealth, Perception, Heal, Concentration, Spellcraft, Lore, Ride, Climb, Sleight of Hand, Disable Device, Disguise, Escape Artist, Sense Motive, Swim, Use Magic Device


SacredFist

Description: Sacred Fists are independent organizations found within many temples. Their ascetic members have turned their divine magic inward, bringing their bodies and wills into harmony. They consider their bodies and minds gifts from their deity, and they believe that not developing those gifts to their fullest potential is a sin. Spellcasting does not dishonor them or their deity. Sacred Fists are strong in faith, will and body.

  • Prerequisite: 8 ranks in Lore, Min. BAB +4, combat casting, ki strike, Has Divine Any (circle) 1 spells
  • Attack Progression: medium
  • Hitpoint Gain: 3-6 plus constitution bonus
  • Feat List: sacredfist feats
  • Class Skills: Acrobatics, Heal, Concentration, Spellcraft, Discipline, Lore, Ride, Climb, Escape Artist, Swim, Use Magic Device


EldritchKnight

Description: Fearsome warriors and spellcasters, eldritch knights are rare among magic-users in their ability to wade into battle alongside fighters, barbarians, and other martial classes. Those who must face eldritch knights in combat fear them greatly, for their versatility on the battlefield is tremendous; against heavily armed and armored opponents they may level crippling spells, while opposing spellcasters meet their ends on an eldritch knight's blade.

  • Prerequisite: martial weapon proficiency, Has Arcane Any (circle) 3 spells
  • Attack Progression: high
  • Hitpoint Gain: 5-10 plus constitution bonus
  • Feat List: eldritchknight feats
  • Class Skills: Concentration, Spellcraft, Discipline, Total Defense, Lore, Ride, Climb, Sense Motive, Swim, Use Magic Device


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